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Edit: I just went to Joppa from the overworld and everything is fine now.
Edit: Scratch the glimmer thing. User error.
I fixed the corpse blueprint thing, but haven't found a solution for the other stuff yet. I can replicate the issues, but after reviewing the content of the whole mod, as far as I know nothing should cause either of those. I'll continue to look into it but for now I'm pushing these changes
I've sort of fixed the amnesia problem - sorry it took so long! Seems to be a quirk of my custom map so for now I've restored the original Joppa starting location, it's a lot better this way.
I haven't noticed anything special about the Joppa map that would do that, or anything missing from my own map, but I'll keep looking into it. In the meantime, the monastery remains as an early game dungeon you can visit. The tile memory will still be goofy but at least that problem doesn't follow you around, it's just that area. Hope this works better for you guys!
I think there is a screenshot of how the class selection screen should look, and also all the descriptions should be listed in the main mod page.
The Pygmy flavor text comes from Dark Souls 1, there's an important item called Humanity which has that text as part of its description. Actually the whole concept of "pygmy" as "feeble loser with secret stockpiles of nuclear level energy" comes from that series haha
In any case, next time I update the mod I'll try to improve the formatting on those