Caves of Qud

Caves of Qud

Brainwraith Genotype - Play as a psychic ghost!
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更新于:2022 年 8 月 31 日 上午 5:06

- Fixed a crash

更新于:2022 年 8 月 31 日 上午 4:29

As before, just fixing things that have been broken over time

- Fixed camping&cooking not working
- Fixed salves not working
- Fixed wrong species name being displayed

更新于:2020 年 8 月 4 日 下午 10:16

Covid update! This mostly fixes things that had been broken by various updates over time.
Thanks to those who helped me identify and fix these bugs! I'm not sure if I got everything, though, so please let me know if there are more issues.
I also appreciate everyone who is still playing this mod, and I might add some more content or QoL improvements in the future.

- Removed problemated Grit Gate modifications
- Fixed issues with the custom body type
- Fixed mutations not working
- Fixed class selection
- Pygmies can make camp now?
- Probably other stuff that I forgot about

更新于:2019 年 10 月 29 日 下午 9:40

Updated XML files to work with some past game updates including adding a Factions.XML and Bodies.XML. Also removed a little bit of content that seemed to be causing problems, sorry about that. It seems to be working okay now. Also some misc map improvements.

更新于:2019 年 7 月 13 日 下午 3:46

Removed problematic gritgate.rpm change (it wasn't important anyway). Thank you to users Celepito & Arendeth!

更新于:2018 年 1 月 5 日 下午 1:32

-The "amnesia" tile problem has been fixed by restoring the starting location
-The brainwraith monastery remains as an optional early game zone
-Minor improvements to monastery map

更新于:2018 年 1 月 2 日 下午 8:56

-Fixed the corpse blueprint bug
-Reworked the starting monastery map layout to make it feel less claustrophobic
-The monastery catacombs are easier now, for early game training. Don't forget you can kill the Dreaming Brainwraiths for easy xp too.
-Brainwraiths are now affiliated with Highly Entropic Beings for faction purposes. I'd like to create my own faction but this will do for now

-I'm continuing to look into the amnesia-vision and stat-scrambling issues. I rearranged a lot of data within this mod while trying to track down these problems - sorry if anything has been messed up or whatever as a result

更新于:2017 年 12 月 29 日 下午 10:15

This is a relatively substantial update... I made a lot of small changes this time so please let me know if there are any issues with the mod. Everything looks great on my end though.

-Brainwraiths now properly use the cool built-in hologram effect. There is a visual distinction tradeoff but it looks so awesome now I think it's worth it. Thanks Brian!
-Implemented a whole unique starting area nearby Joppa, complete with a couple NPCs. It is also attached to a a pretty easy optional underground dungeon area so hopefully the early game is less painful.
-Fixed some issues with the Library and moved it to another area more reflective of its difficulty
-Switched back to torches for starting gear because glowspheres were giving me problems
-Some other stuff probably that I don't even remember anymore

更新于:2017 年 12 月 28 日 下午 1:53

Added a brand new area for you to explore! Unique Brainwraith inhabited ruins are now located south of Six Day Stilt. It is a pretty difficult zone but has plenty of good items to loot. Most likely it'll get reworked or moved in the future but I just wanted to get it out there for now. I would also like to add some underground tunnel levels to it later on.

更新于:2017 年 12 月 28 日 下午 1:12

-Some found the genotype too weak, so I rounded out the starting stats a little
-Restored ability to sprint
-You now get a free glowsphere instead of torches, for carry weight reasons
-Added a unique NPC brainwraith Barathrumite to the halls of Grit Gate, who should trade with you