STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
joansam Mar 11, 2019 @ 3:23pm
Lag
Does anyone have ideas on how to reduce lag? I've got a modern gaming laptop but EaW just refuses to run decent-sized battles at reasonable framerates. Would appreciate any suggestions.
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Showing 1-8 of 8 comments
evilbobthebob  [developer] Mar 14, 2019 @ 11:44am 
There's not much you can do beyond trying not to bring too many fighters
joansam Mar 14, 2019 @ 7:39pm 
Thanks, I'll try that
Game has never been remastered, still runs only one core on your proccesor...
clpfox Mar 15, 2019 @ 1:47pm 
on the galaxy far far away map im getting about a frame a second sometimes, any way around it?
Red Moff Mar 16, 2019 @ 1:41am 
Originally posted by 1CIBclpfox:
on the galaxy far far away map im getting about a frame a second sometimes, any way around it?
Alas, only patience or reading a book whilst the CPU cranks its way through the game :steamfacepalm:
Mode Apr 28, 2019 @ 1:53am 
maybe one day the game will be remastered... use 2 cores~ lol
Originally posted by evilbobthebob:
There's not much you can do beyond trying not to bring too many fighters
aka spam flak
Log082 Sep 20 @ 6:31pm 
It can't be just that. I remember playing previous versions of this mod on the same (good!) computer i have now and getting space battles that were playable. Now I bring two Independence class cruisers and nothing else and the game turns into a slide slow. Something has to be messed up; space battles are unplayable and those are the whole reason to use the mod.

I just tried again, to better document what I'm seeing. Playing a battle with a generic Independence, Ackbar in Home One, and the hero with the Emancipator, fighting an indy space garrison with a Lucrehulk and a bunch of Recusants. Everything runs fine right up until the ships get in range and start firing, then it slows to a crawl. Is it an AI problem where it's recalculating commands too often?
Last edited by Log082; Sep 20 @ 7:05pm
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