STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
Lag
Does anyone have ideas on how to reduce lag? I've got a modern gaming laptop but EaW just refuses to run decent-sized battles at reasonable framerates. Would appreciate any suggestions.
< >
Zobrazuje se 18 z 8 komentářů
evilbobthebob  [vývojář] 14. bře. 2019 v 11.44 
There's not much you can do beyond trying not to bring too many fighters
Thanks, I'll try that
Game has never been remastered, still runs only one core on your proccesor...
on the galaxy far far away map im getting about a frame a second sometimes, any way around it?
1CIBclpfox původně napsal:
on the galaxy far far away map im getting about a frame a second sometimes, any way around it?
Alas, only patience or reading a book whilst the CPU cranks its way through the game :steamfacepalm:
maybe one day the game will be remastered... use 2 cores~ lol
evilbobthebob původně napsal:
There's not much you can do beyond trying not to bring too many fighters
aka spam flak
It can't be just that. I remember playing previous versions of this mod on the same (good!) computer i have now and getting space battles that were playable. Now I bring two Independence class cruisers and nothing else and the game turns into a slide slow. Something has to be messed up; space battles are unplayable and those are the whole reason to use the mod.

I just tried again, to better document what I'm seeing. Playing a battle with a generic Independence, Ackbar in Home One, and the hero with the Emancipator, fighting an indy space garrison with a Lucrehulk and a bunch of Recusants. Everything runs fine right up until the ships get in range and start firing, then it slows to a crawl. Is it an AI problem where it's recalculating commands too often?
Naposledy upravil Log082; 20. zář. v 19.05
< >
Zobrazuje se 18 z 8 komentářů
Na stránku: 1530 50