Kenshi
General Modifications
Seelenschwarz  [开发者] 2019 年 3 月 27 日 下午 10:09
GenMod - Hard Mode
GenMod will get a Hard Mode via SubMods, I've decided on different modules so you can choose the level of difficulty depending on your needs.

You can also make suggestions here if you want.

Backpacks:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1696159316

Animals:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1698121062

NPCs:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1713998316


Planned modules:
Harder Research
Harder Resource mining
最后由 Seelenschwarz 编辑于; 2019 年 5 月 28 日 下午 7:13
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正在显示第 1 - 3 条,共 3 条留言
Traktor z Tesco 2019 年 4 月 18 日 上午 8:43 
Suggestion:
Please remove stacking of food items/medicines in a character inventory.
OddHeavens 2019 年 10 月 26 日 上午 11:16 
引用自 Traktor z Tesco
Suggestion:
Please remove stacking of food items/medicines in a character inventory.
Agreed, it completely removes the purpose of the traders backpack. Currently with the backpack hard modul it also removes the stacking properties, so either way it is just a scavenger basket but worse. Heavier, smaller, and more expensive, is there a way to fix that?
TRUMP GAZA IS #1 2020 年 2 月 12 日 下午 2:01 
I have a possible suggestion that may help assuage some objections to the stacking changes and the trader's backpack. Perhaps the trader's backpack could be modified with higher encumbrance reduction, or the scavenger backpack's encumbrance reduction could be lowered? That should make the trader's backpack have more of a relative advantage.

Personally, I'd vote for higher encumbrance reduction, as I love to use the trader's backpack for my hauling characters.
最后由 TRUMP GAZA IS #1 编辑于; 2020 年 2 月 12 日 下午 2:03
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