Kenshi
General Modifications
2,379 条留言
PANOFPANS 12 月 11 日 下午 2:07 
For anyone stumped on how to create copper ingots: it's either the Hybrid Copper Mine, Indoor Copper Refinery or the Manual Copper Refinery under the copper mining section in the build menu
Shadow 12 月 5 日 下午 2:04 
does anyone know a way to add powered ai cores to shop? its really hard to have to go into one waystation to improve after tech level 7
agarwalishaan139 12 月 1 日 上午 11:34 
Please mention what this mod is incompatible with.
Coldv1n 11 月 25 日 上午 10:15 
Where can I find a design schematic for a powerful AI core? I bought a schematic for a regular AI core, but I can't find the red one.
Shadow 11 月 23 日 上午 12:10 
is this mod broken or with some issues? went to raid blister hill, burned a good ton of their npcs

i came back to check the prisoner poles, a ♥♥♥♥♥♥♥ Horde of Paladins spawn from that, wtf?
generaldurandal 11 月 16 日 下午 2:11 
I have tested it,
and am confirming it,
that GenMod somehow edits Holy Nation NPCs,
and causes them to spawn in the Star Wars Kathune Overhaul,
even when i put it as the first mod on the list.

Please make,
Drinkable Water, Indoor Wells and Water Dispenser,
into a separate mod all by themselves,
because those are essential to my games.
generaldurandal 11 月 16 日 下午 1:00 
this is, usable, but not really compatible with Project Kathune.

after importing with this mod,
with GenMod before Kathune,
i'm finding Galactice Empire "Holy Nation Paladins"...
Shadow 11 月 13 日 上午 10:31 
not sure if im getting crashes from this mod but where is it recommended to keep this mod in the list?
NoOrdeR 10 月 20 日 下午 3:29 
i cant find indoor refinerys in the research list can u guys help me out where is it ?
Matikanetannhauser 10 月 9 日 上午 2:11 
hey @Mean & Evil sybau
Naughty Crafter 10 月 7 日 下午 12:32 
I thought you had to have teh easy mod to get books to be made out of half eaten books? I have 3 GenMod mods, the base, no_cut_efficiency and AddAnims_comp ... feel like I should have the hard version of book making I dont want the easy way with half eaten books! It has been a few years since I played kenshi / use gen mod, but I thought the crafting process needed coal paper oils etc a long chain to make the books? thats what I want lol
Hootin Harold 9 月 9 日 下午 7:36 
I cant tell if that dude is baiting or fr because navmesh issues have been a well known kenshi bug for years, vanilla, constructed buildings, and with modded stuff.
If youre fr, youre genuinely stupid.
Blackcain 9 月 1 日 下午 11:50 
@Mean & Evil STFU and GTFO, either make your own mod or put modders on your payroll to mod stuff for you
marinereef 8 月 27 日 上午 8:20 
"Mean & Evil" username check out
Mean & Evil 8 月 21 日 上午 8:39 
Yes, it CAN happen in vanilla. It WILL happen with your mod. Stop being obtuse.
Mean & Evil 8 月 21 日 上午 6:31 
No, your mod causes it. Obviously I've tried opening and closing doors, CTRL+SHIFT+F11, locking the gates, etc. I repeat: REMOVING YOUR MOD FIXES THE ISSUE.

This is a big issue that you've clearly been alerted about before (as I only found out about this from a reddit post describing THIS EXACT SCENARIO) so "no longer modding kenshi" doesn't work.

No amount of effort you put into the mod is more important than the basic functionality of the game. Your mod is DOA for anyone who wants to make a base (which, admittedly, many players never fully realize).

I'm not exaggerating: it doesn't happen, period, without your mod.
Seelenschwarz  [作者] 8 月 20 日 下午 10:11 
Its a old common vanilla bug, everytime when you build a building it happens to gates, just open close them after building something.

btw i'm no longer modding for kenshi.
Mean & Evil 8 月 20 日 下午 9:22 
I don't know the exact cause, but removing this mod fixed enemies running through gates/walls.
Around999People 8 月 19 日 下午 6:40 
A quick question, if I wanted to add in a storage shed (Like for Copper Plates) how would I go about doing so?
KriegerKane 8 月 16 日 上午 1:52 
First of I love your whole modpack - I have subsribed to nearly everyone of them! The only downside for me is, that the storage capacities even with the sheds is somewhat limited. Please dont missunderstand me - it is absolutly fair and incredibly good balanced around vanilla (like all the diverse stuff you added). Really, even thought the whole hunt for tech-notes was vanilla - so wellmade is your balancing and integration into the world of kenshi! I just like to give myself a little edge or try to make my life pretty comfortable in these type of games - which brings me to the question if you maybe could considere, to add a compatibility-patch for the mod "Better Storage System". If not - just thank you soo much for your incredible work - I cherished every second of my 400 hours playthrough! You put so much love in every aspect - it is just awesome what you accomplished! Have a nice day - und Grüße aus Deutschland :-D
Napoleon Born2Party 7 月 9 日 上午 10:41 
how to remove Darker Nights. i always have to close my window blinds when it gets dark or i cant see ♥♥♥♥.
Souffrance97~Twitch~ 6 月 15 日 下午 1:57 
The Campfire Dokarion Fish create Crash window. please help repair mod.:steamthumbsup:
mëghr 6 月 3 日 上午 9:02 
theres a mod that i can remove the stats nerf of the thieves bag?
trexman2086 5 月 24 日 下午 3:41 
how do you get clay i have it researched but cant find it.
Seelenschwarz  [作者] 5 月 14 日 下午 8:57 
Port North and South are just edited to hold more slaves and harder to escape, and there is a quest hub somewhere, all other is untouched.

You should not use different mods that does changes to locations.
danthe318 5 月 14 日 上午 10:55 
This mod isn't working properly. I want to report the issue with small houses inside larger ones. There are buggy starts to the game. One is where there's an armor shop that won't let you in if you have the mod. It's hooked on the southern part of the map. You can also see building bugs north of the cities connected to the slave farms. It's a good mod, but seeing a building intersecting with a shop is a bit immersive.
Ronin_Kogaratsu 5 月 9 日 上午 10:10 
I found my problem.
MEGA All-In-One Compatibility Pack - should be ALWAYS first.
MEGA Pathfinding Collection Pack - should be ALWAYS last.
pgames-food 5 月 6 日 下午 12:45 
hi there might be some logs you can look at which could help show which mods might be conflicting, but you could also try the following:

1) to lower your gfx settings, just in case its a gfx/memory issue,
and
2) to try removing another animal mod you might have, in case its that.
(but make a full backup of your save game/configs etc to play safe)

in rimworld, one good method is to halve your modlist , and see which half causes the problem (keeping in the mod you want to test), and once you know which half causes the problem, you keep halving until you find the conflicting mod. (usually, you can work it out within 8 play tests or less)
Ronin_Kogaratsu 5 月 6 日 下午 12:00 
Some animals are invisible. And I can't figure out who the mod is in conflict with.
Así es, soy el VictoryRoad 4 月 4 日 上午 10:31 
Is there a way to make samurai armor pants black? I dont find them in the heavy armor smithy
wh1t33tr7sh 3 月 26 日 下午 5:25 
I can't find Indoor Refinerys, help pls.
Sev 3 月 20 日 下午 1:43 
For some reason, Gold Ingots are 100% sell price everywhere. No fluctuation at all, can't run caravans with gold ingots to sell for more. Haven't tested with other trade goods
Dysto-Guy 3 月 2 日 上午 11:58 
Does anyone know in which cooking station I need to go to make cactus purée ? Or if its a recipe I need to find, i am tech level 6 and have all cactus research and hydrophonics
Daemonslime 2 月 23 日 下午 4:33 
@[HO5P]Tyber_Fen_88 you make it using one of the two copper refineries. the other is for copper plates.
Seelenschwarz  [作者] 2 月 23 日 上午 2:51 
Try Agricultural Resource Mod.

There is no problem if you made a mod with GenMod resources.
Babia 2 月 23 日 上午 2:44 
Any way to get the "agriculture" module for this mod without the rest of the additions? I wished to make a mod and to use part of the features on your creation as part of the template, i do not wish to make money out of it and will give credit if desired
Otherwise, please communicate if itsn't possible or if you do not want me using your works :greenfruit:
[HO5P]Tyber_Fen_88 2 月 20 日 下午 10:17 
How the actual hell am I supposed to get Copper Ingots? there is very little information provided on that
Daemonslime 1 月 28 日 上午 3:33 
raw fish is edible in real life so its correct.
G0UD13 1 月 16 日 上午 6:49 
Has anyone made a patch for the units eating raw fish? There was one made, but unfortunately the patch also has a storage bug making the raw fish eating the lesser of two evils. But greenlanders eating raw fish still doesn't seem correct :steamthumbsdown:
Señor Nip Nip 1 月 7 日 下午 4:35 
Hello does anyone know of a way to remove the colors for the rebel farmers clothes? It kind of kills the aesthetics of the game
Temi4Plus 2024 年 11 月 21 日 下午 2:11 
How to find a Guide to designing a powerful AI Core?
Swolo 2024 年 10 月 30 日 下午 2:16 
i have problems with Samurai Crossbowers and Paladin Crossbowers their items and stats are destroyed for some reason how can i fix this ?
Dark_nyash 2024 年 8 月 19 日 上午 5:07 
How to get AI cores?
Azazyel_X 2024 年 8 月 17 日 下午 12:56 
Is there a way to get the Powered AI core blueprint or powered AI cores if you are an enemy of all factions?
Boboverlord 2024 年 8 月 14 日 上午 9:29 
Does this mod reduce the value of artifact loots? I went to Narko's Trap 3 times so far and still doesn't get any AI core
>FAT-VENOM< 2024 年 7 月 23 日 上午 3:17 
After making a new save game I'm not having the issue as much some places it still happens but I just tend to avoid them now and at the time I was only playing with this mod.
Seelenschwarz  [作者] 2024 年 7 月 4 日 下午 7:25 
nothing changed since 2021 , i'm no longer modding kenshi.

For me it sounds like a incompatibility , do not use mods that do the same or edit the same craftingstations, or look if someone make a compatibilty patch.
DCLXVI 2024 年 7 月 4 日 上午 9:25 
something changed in mod and now it takes skin and parchment instead of parchment and half-eaten books. i tried several versions and still no use for half-eaten books. can you fix that?
Zyklon 2024 年 6 月 29 日 上午 5:11 
I also get quite a lot of alpha spawns. Alpha crabs spawn very frequently if you make a base on Fishman Island. After one wandered in and demolished my crew my turret gunners killed it and another instantly spawned in and wandered into my base. This is with default wildlife spawning. On the upside, my team is very tough now thanks to the endless war against the alpha crabs.