安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1. v33
2. I could be using the script and everything is working as intended until it suddenly stops. When I check the Programmable block it says: "Script execution halted temporarily. The combined execution between a calling programmable block and this script became too complex. This script has not been terminated, but the calling script has."
3. I have no clue how to reproduce it. Sometimes I can play for hours without it happening and other times it happens after running the script just once.
I can't manage to reproduce this :/
Is this occuring within a dedicated server or local session?
And the vanilla chaingun seems to have their firing sound cut short.
I made a two salvo groups on one block, and when I removed Salvo group from on of those only one of the many weapons worked.
take Pro.block use script with (group one) 3 missile launchers and (group 2) 6 gatling guns, remove Salvo group from the gatlings and only one will work
You have to turn the weapons back on. The salvo script works by cycling their power. Turn them back on once you have deleted the group.