Garry's Mod

Garry's Mod

Physical Bullets
Hauptzentrale  [开发者] 2014 年 4 月 29 日 下午 12:10
Changelog
All changes are below
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Hauptzentrale  [开发者] 2013 年 7 月 30 日 上午 10:13 
Update #10
- fixed weapons that fire more than one bullet having ridiculous bullet velocity
- added weapon.PhysicalBullets true|false (enables|disables physical bullets for a weapon)
- bullets now only ricochet off metal and concrete
- bullets now have a 1/4 chance of ricocheting
I might add an interface for that in the menu so you don't have to snoop around in some addon's lua files to add this stuff to the code manually.
最后由 Hauptzentrale 编辑于; 2013 年 7 月 30 日 下午 1:01
Hauptzentrale  [开发者] 2013 年 7 月 30 日 下午 1:49 
Update #11
- replaced weapon.PhysicalBullets with a convar for every weapon that doesn't have a restricted holdtype
- added SWEPs menu where you can enable/disable physical bullets for each individual SWEP
最后由 Hauptzentrale 编辑于; 2014 年 4 月 29 日 下午 12:10
Hauptzentrale  [开发者] 2013 年 7 月 30 日 下午 8:17 
Update #12
- updated the SWEPs menu for easier navigation
- added a slider to the menu that controls the chance of ricochet
Hauptzentrale  [开发者] 2013 年 8 月 1 日 下午 10:39 
Update #13
- Added a menu for customizing bullet trail
- Added a menu for customizing bullet model
- Added a menu for customizing bullet sprite
- Slight performance improvements
Hauptzentrale  [开发者] 2014 年 8 月 16 日 上午 7:16 
Update #14
- Now uses the EntityFireBullets[wiki.garrysmod.com] Hook introduced in Garry's Mod 14.04.03[www.garrysmod.com]
- Fixed force multiplier not working correctly
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