Garry's Mod

Garry's Mod

Physical Bullets
Hauptzentrale  [udvikler] 29. apr. 2014 kl. 12:10
Changelog
All changes are below
< >
Viser 1-5 af 5 kommentarer
Hauptzentrale  [udvikler] 30. juli 2013 kl. 10:13 
Update #10
- fixed weapons that fire more than one bullet having ridiculous bullet velocity
- added weapon.PhysicalBullets true|false (enables|disables physical bullets for a weapon)
- bullets now only ricochet off metal and concrete
- bullets now have a 1/4 chance of ricocheting
I might add an interface for that in the menu so you don't have to snoop around in some addon's lua files to add this stuff to the code manually.
Sidst redigeret af Hauptzentrale; 30. juli 2013 kl. 13:01
Hauptzentrale  [udvikler] 30. juli 2013 kl. 13:49 
Update #11
- replaced weapon.PhysicalBullets with a convar for every weapon that doesn't have a restricted holdtype
- added SWEPs menu where you can enable/disable physical bullets for each individual SWEP
Sidst redigeret af Hauptzentrale; 29. apr. 2014 kl. 12:10
Hauptzentrale  [udvikler] 30. juli 2013 kl. 20:17 
Update #12
- updated the SWEPs menu for easier navigation
- added a slider to the menu that controls the chance of ricochet
Hauptzentrale  [udvikler] 1. aug. 2013 kl. 22:39 
Update #13
- Added a menu for customizing bullet trail
- Added a menu for customizing bullet model
- Added a menu for customizing bullet sprite
- Slight performance improvements
Hauptzentrale  [udvikler] 16. aug. 2014 kl. 7:16 
Update #14
- Now uses the EntityFireBullets[wiki.garrysmod.com] Hook introduced in Garry's Mod 14.04.03[www.garrysmod.com]
- Fixed force multiplier not working correctly
< >
Viser 1-5 af 5 kommentarer
Per side: 1530 50