边缘世界 RimWorld

边缘世界 RimWorld

A RimWorld of Magic
toxicshadows 2021 年 8 月 23 日 下午 5:30
Necro undead minions starving?
As the title states, my necromancers minions are starving and one actually got downed due to this. First time playing, so I'm not sure if this is normal. Every where I read says that undead don't need to eat.
Any help?
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toxicshadows 2021 年 8 月 23 日 下午 6:20 
And THEN said starving minion died of starvation, corpse completely disappeared lmao. -Edit-. It didn't disappear, the corpse is just in a weird spot with no visible body.
最后由 toxicshadows 编辑于; 2021 年 8 月 23 日 下午 6:21
Prima Materia 2021 年 8 月 23 日 下午 8:38 
same exact issue

Torann  [开发者] 2021 年 8 月 27 日 下午 12:16 
I'll look into it, but shouldn't be happening. Food should be automatically satisfied (even though it still shows as a need).
ArkhenShadowcaller 2021 年 8 月 28 日 上午 4:23 
Same here. I tried to change the mod order, but it didn't do anything.

By the way, I have 4 undeads, and one of them still has his flesh after hours of playtime (and it seems his hunger rate decreases much slower) while the other 3 are now skeletons and are often hungry. Don't know if it is related to the hunger problem.
ArkhenShadowcaller 2021 年 8 月 28 日 上午 5:38 
I can add to this that my girlfriend does not have this bug, and we have a similar (but not identical) mod list. The differences are mods like Save our Ship or Humanoid Alien Race or Androids, maybe the bug is related to one of them ?
b 2021 年 9 月 10 日 上午 10:31 
same thing here. ive noticed that the risen pawns are labeled as slaves for the first few seconds, but then they turn into regular pawns. thanks to the in-game definition editor mod ive managed to disable hunger for them, but still, even tho they all have undead and psychopath traits, they're all stressed and on the verge of a mental break. i remember before ideology their mood was always locked on 100%.

alright so after checking the other discussions i understood that the mod "rim73" is causing the issue, i removed it, and my issue is solved.
最后由 b 编辑于; 2021 年 9 月 10 日 下午 12:04
ArkhenShadowcaller 2021 年 9 月 11 日 下午 1:14 
Thanks a lot B, disabling Rim73 did the job !
Spritz 2021 年 9 月 13 日 上午 7:06 
I have a similar problem, raising people works for me perfectly, but when raising animals, after a couple seconds they lose their undead hediff, and can get hungry, like a living one. (Still has a rotten corpse when killed)

Exception ticking hediff (TM_UndeadAnimalHD ticksSinceCreation=227) for pawn Warg36986. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.HediffComp_Undead.CompPostTick (System.Single& severityAdjustment) [0x001f3] in <bf8ec95b40b64470abe734490d60a1b4>:0
at Verse.HediffWithComps.PostTick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00039] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Torann  [开发者] 2021 年 9 月 28 日 下午 1:02 
Rim73 seems to be the common culprit - try disabling hediff optimization in the mod options for Rim73 or removing the mod.
Quickmind 2021 年 11 月 11 日 下午 8:51 
Can confirm. Disabling hediff optimization fixed this for me as well. Thanks!
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