Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
By the way, I have 4 undeads, and one of them still has his flesh after hours of playtime (and it seems his hunger rate decreases much slower) while the other 3 are now skeletons and are often hungry. Don't know if it is related to the hunger problem.
alright so after checking the other discussions i understood that the mod "rim73" is causing the issue, i removed it, and my issue is solved.
Exception ticking hediff (TM_UndeadAnimalHD ticksSinceCreation=227) for pawn Warg36986. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.HediffComp_Undead.CompPostTick (System.Single& severityAdjustment) [0x001f3] in <bf8ec95b40b64470abe734490d60a1b4>:0
at Verse.HediffWithComps.PostTick () [0x00024] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Pawn_HealthTracker.HealthTick () [0x00039] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()