RimWorld

RimWorld

Rim of Madness - Bones
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jedimasterburst 20. mar. 2020 kl. 15:38
Getting a few errors
1. [Rim of Madness - Bones] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationRemove(/Defs/ThingDef[defName = "Pila"]/costList)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1180573408\Patches\NeolithicBonePatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

2. [Rim of Madness - Bones] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationRemove(/Defs/ThingDef[defName = "Bow_Short"]/costList)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1180573408\Patches\NeolithicBonePatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


3. [Rim of Madness - Bones] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationRemove(/Defs/ThingDef[defName = "Bow_Great"]/costList)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1180573408\Patches\NeolithicBonePatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

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KingSihv  [udvikler] 23. mar. 2020 kl. 11:55 
This is a relatively benign error. It just means that something (likely VGP or Extended Woodworking) has already done what this patch does. It can be safely ignored.
TurtleShroom 23. aug. 2021 kl. 10:39 
Cannot get AdjustedCostList for VFEM_WallTorchLamp with null Stuff. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) RimWorld.CostListCalculator:CostListAdjusted (Verse.BuildableDef,Verse.ThingDef,bool) RimWorld.Frame:MaterialsNeeded () Share_The_Load.Reserve_Patch:Prefix (Verse.Pawn,Verse.AI.Job,Verse.LocalTargetInfo,bool&) (wrapper dynamic-method) Verse.AI.ReservationManager:Verse.AI.ReservationManager.Reserve_Patch1 (Verse.AI.ReservationManager,Verse.Pawn,Verse.AI.Job,Verse.LocalTargetInfo,int,int,Verse.ReservationLayerDef,bool) Verse.AI.ReservationUtility:Reserve (Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool) RimWorld.Toils_Construct/<>c__DisplayClass0_0:<MakeSolidThingFromBlueprintIfNecessary>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update ()

Cannot get AdjustedCostList for VFEM_WallTorchLamp with null Stuff. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) RimWorld.CostListCalculator:CostListAdjusted (Verse.BuildableDef,Verse.ThingDef,bool) RimWorld.Frame:MaterialsNeeded () Share_The_Load.Reserve_Patch:Prefix (Verse.Pawn,Verse.AI.Job,Verse.LocalTargetInfo,bool&) (wrapper dynamic-method) Verse.AI.ReservationManager:Verse.AI.ReservationManager.Reserve_Patch1 (Verse.AI.ReservationManager,Verse.Pawn,Verse.AI.Job,Verse.LocalTargetInfo,int,int,Verse.ReservationLayerDef,bool) Verse.AI.ReservationUtility:Reserve (Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool) RimWorld.Toils_Construct/<>c__DisplayClass0_0:<MakeSolidThingFromBlueprintIfNecessary>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update ()

When I build the Vanilla Expanded Medieval Torch out of Bones, I get this error. It does not effect the torch itself.
MarpoLoco 31. aug. 2021 kl. 12:39 
During running game circa every 2 seconds the screen flickered and I have got this red error in dev-mode. After cancelling this mod from modlist my savegame runs without flickering.
https://i.imgur.com/dlm6h7D.png
Oprindeligt skrevet af MarpoLoco:
During running game circa every 2 seconds the screen flickered and I have got this red error in dev-mode. After cancelling this mod from modlist my savegame runs without flickering.
https://i.imgur.com/dlm6h7D.png
I had exactly the same problems
For me it was a WeaponsLocker from "LWM's Deep Storage" with a lot of weapons with infusions from "Infusion 2". Then i foundout from here that maybe there is too much "Defs" in one cell that make game flickering somehow
Sidst redigeret af ManatsuNoYoruNoYume; 5. dec. 2021 kl. 4:41
MarpoLoco 6. dec. 2021 kl. 4:42 
Oops, I forgot my post here.
My issue was caused by a special mod with bones. After cancelling this the flickering disappeared :lunar2019grinningpig: .
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