边缘世界 RimWorld

边缘世界 RimWorld

Locks
此主题已被锁定
Avius  [开发者] 2017 年 10 月 3 日 下午 2:59
Bug Tracker
EDIT: I've changed way of reporting bugs:

1. Go to Bug report form[aviuz.wufoo.com].
2. Fill quick form.
3. Click send, no registration required.

Thank you for all your submits, feedback, reports!
Hope we can create something awesome together ;)
最后由 Avius 编辑于; 2018 年 3 月 24 日 上午 4:08
< >
正在显示第 1 - 9 条,共 9 条留言
pluto965 2017 年 10 月 9 日 下午 1:04 
a raid resulted in a locked door getting burned down and the ai refused to path through that square until i rebuilt the door
pluto965 2017 年 10 月 9 日 下午 1:05 
引用自 pluto965
a raid resulted in a locked door getting burned down and the ai refused to path through that square until i rebuilt the door
i let another locked door get burned down after i noticed the first bug but the problem didnt reoccur so maybe it wasnt your mod
Avius  [开发者] 2017 年 10 月 9 日 下午 1:14 
@pluto965
Pathing in RimWorld have something called Reachability matrix. When locks got changed or building is build/destroyed this matrix is reseted and all path are calculated from beginning.

I didn't need to change any of OnDestroy() behavior, because matrix was rested anyway.

It's very weird and I wouldn't be surprised if that's original game bug.
BlueTressym 2017 年 10 月 28 日 下午 12:44 
Hiya. I have unlocked the doors to cells and rooms within my prison, while keeping the doors into and out of the prison block locked. However, my prisoners don't seem to leave their cells, even to wash or get food. Am I missing something?

Log is here[www.dropbox.com]

Save is here[www.dropbox.com] if you need to have a look.

My mod list is here[www.dropbox.com]
Avius  [开发者] 2017 年 10 月 28 日 下午 1:17 
@BlueTressym
Thank you I will look at it
Rea 2017 年 10 月 29 日 下午 4:04 
I have an issue in which a door will lock, showing the symbol, but it does nothing and the symbol dissappears; colonists have flicked it but it still dissappears. The colonist ownership feature doesn't work and the block visitors/dirty features are gone altogether. This is in a new, A17 save in which the only reported problems on the log are yellow percieved conflicts between vegetable garden, extended woodworking, and stuffed floors. All the doors are generic wood and as such should be uneffected as vanilla doors.
Avius  [开发者] 2017 年 10 月 29 日 下午 4:17 
Lock symbol (designator) is for flicking job only. Locks politics like forrbiding visitors do not work when door is unlocked (when is unlocked everybody can use it, you can change sec. politics but for later use only)
Rea 2017 年 10 月 30 日 下午 1:36 
it always says the door is unlocked no matter what I do.
BlueTressym 2017 年 11 月 1 日 上午 11:24 
Hiya. Just a quick update: One of my prisoners had a mental break (not my fault - they're a pyro!) and I noticed that they left their cell to go and set fire to something in another room. To me, this suggests that the door isn't 'locked' in the usual sense, since they just walked through it, rather than needing to try and bash it or anything, but that for some reason, it's not registering that the prisoners are allowed to use it.

That mental break episode was the only time any prisoner has used one of the unlocked doors. I did re-locking and unlocking again but it didn't help.
< >
正在显示第 1 - 9 条,共 9 条留言
每页显示数: 1530 50