STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
Sun Tiger 2018 年 8 月 17 日 下午 2:24
Number of fighters
Hello. Tell me please, where i can change the number of fighters and bombers produced by Lucrekhulk and Admiral Trench. I changed the number of troops in the space battle, because AI spamming by Lucrehulk, now need to reduce the number of fighters that are simultaneously produced by them.

Sorry for bad english, i'm using google translator.
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Umbrella  [開發人員] 2018 年 8 月 17 日 下午 2:41 
In the units XMLs.
Sun Tiger 2018 年 8 月 17 日 下午 3:47 
This?

<Starting_Spawned_Units_Tech_0>Vulture_Droid_Squadron, 10</Starting_Spawned_Units_Tech_0>

<Starting_Spawned_Units_Tech_0>CIS_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>

<Spawned_Squadron_Delay_Seconds>3</Spawned_Squadron_Delay_Seconds>

<Reserve_Spawned_Units_Tech_0>Vulture_Droid_Squadron, 50</Reserve_Spawned_Units_Tech_0>

<Reserve_Spawned_Units_Tech_0>CIS_Bomber_Squadron, 24</Reserve_Spawned_Units_Tech_0>
GhostDivision[GER] 2019 年 1 月 8 日 下午 12:46 
one easy way to counter the spam is taking your 170s and bomb the ♥♥♥♥ out of the lucrehulks hangars, then you just need a lot of corvettes and corvettes with rockets(good against clusters of enemy bombers) thats how i solved this problem
Alackofcaring96 2019 年 1 月 31 日 下午 1:35 
引用自 Applejack
This?

<Starting_Spawned_Units_Tech_0>Vulture_Droid_Squadron, 10</Starting_Spawned_Units_Tech_0>

<Starting_Spawned_Units_Tech_0>CIS_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>

<Spawned_Squadron_Delay_Seconds>3</Spawned_Squadron_Delay_Seconds>

<Reserve_Spawned_Units_Tech_0>Vulture_Droid_Squadron, 50</Reserve_Spawned_Units_Tech_0>

<Reserve_Spawned_Units_Tech_0>CIS_Bomber_Squadron, 24</Reserve_Spawned_Units_Tech_0>
is that admiral trenches specific ship file? if so then ya you got it
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