STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
RevBladeZ 2018 年 1 月 6 日 下午 4:45
Reporting bugs and issues
When i reached tech 5, barracks no longer deployed 2 clone squads and 4 speeder bikes, instead it just deploys 2 speeder bikes.

According to the tech tree, V-Wings and ARC-170:s should replace V-19:s and NTB-630:s at tech 4 but this instead happens at tech 5. Acclamators continue to deploy V-19:s at tech 5.

AT-RT:s coming out of the factory sometimes get stuck.

At one point, putting units in a certain orbit slot made them disappear from the game, though still using population cap. I permanently lost Yoda that way.

Turbolaser towers sometimes fail to hit their targets if the targets are not on steady ground, even big targets like MTT:s.

The passive healing ability of Force-users is ludicrously fast. They heal faster than most things can deal damage to them.

The damage output of bombing runs and orbital bombardments is way too low. Pretty much any structure can easily survive it with plenty of health remaining.

Considering how much damage it can deal to a Venator (three hit kill), the recharge time on the hypervelocity gun is too low.

Using the concentrate fire ability on Admiral Yularens Venator has a tendency to crash the game.

Not sure is it intentional but once you reach tech 5, all clones you train will have Phase 2 armor but all already existing units continue to use Phase 1 armor.

Considering how much damage the HMP Droids can deal, i think clones need an AA unit, as the only thing that can currently deal with them are AA turrets.

Imperial-class should be renamed as Imperator-class. That is what it was known as during the Clone Wars.