STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
Righteous Rancor 2017 年 12 月 30 日 上午 9:23
A Brief Review
Republic at War has been a decent mod so far, but I've found some major issues and potential bugs in this mod, which I feel diminishes the value of the mod.

My major issue: The AI. In GC, I usually play easy, both in the base game and in RAW. In FOC, I've been able to find moderate success in some of the levels; like I said, this is on easy. In RAW, I haven't been able to even dent the enemy's defenses. The AI is set up in such a way that the battles don't become an issue of strategy, but an issue of numbers. Unless I have a bunch of Venators, or Lucrehulks, there's little to no way to win in a space battle. And on the ground, indigenous units don't really contribute to victory; when it comes to B1 Battle Droids, for example, they simply cut through natives without taking any damage. Not to mention, the CIS tends to have better starting units then the Republic, making that battle even tougher.

Another issue: The maps. Some of the maps are almost impossible to win on. For example, Tatooine. On Tatooine, you have two routes: Either you take on the Krayt Dragons and Tusken Raiders, or you fight a (seemingly) unlimited number of thugs in "Mos Eisley." That's a battle which is nearly impossible to win, especially if you're using a commando raid. When defending - usually as the Republic, it's useful to have those units blocking the invaders. Otherwise, they're a pain. Cato Neimodia is also an incredibly difficult map to invade. (Also, the placement of which planets belong to which factions can make it a headache to coordinate fleets and concentrate forces)

Enough with the negative, though! There are many great things about the mod which I haven't covered yet. For example, the Skirmish battles! The Skirmishes tend to be engaging back-and-forth battles between the numbers of the CIS and the quality of the Republic forces. I personally love the Honoghr map, which includes the strategy of the Noghri (Do you use them as a shield or do you wipe them out?).

I also love the Republic's choices of capitol ships; the entire navy feels very well-balanced and incorporates the best of the fleet. The Separatists' fleet is also decently well-rounded, but could use a few more ships in different categories.

The little details also count; Nal Hutta belonging to the Hutts and being visible to the Republic makes a lot of sense (And I know it's due to Bothawui, but that doesn't make it any less of a nice detail).


So, to conclude, Republic at War is a good mod with good bones, but the AI is a critical detail which hampers my ability to enjoy the mod. Thank you for reading this far!