STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Republic at War
Hurdz  [desarrollador] 22 DIC 2017 a las 15:16
Republic at War v1.2 - AVAILABLE DECEMBER 25th
Republic at War v1.2 - AVAILABLE DECEMBER 25th.

New trailer: https://www.youtube.com/watch?v=UbKaNoq4Hzw

Full changelog: https://republicatwar.com/changelog

Keep up with the latest developments: http://www.moddb.com/mods/republic-at-war/

See you guys on the battlefield! :)
Última edición por Hurdz; 24 DIC 2017 a las 15:36
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Mostrando 1-10 de 10 comentarios
Phantimfuzzy 23 DIC 2017 a las 10:26 
Here comes Santa Claus!
Jester Avali 23 DIC 2017 a las 14:38 
What's with the Sullust requirement for building Venators and Lucrehulks and Providences? Does that truely mean that if one faction controls Sullust, only they can build their capital ships?
Umbrella  [desarrollador] 23 DIC 2017 a las 15:07 
Publicado originalmente por NUMBERZero1032:
What's with the Sullust requirement for building Venators and Lucrehulks and Providences? Does that truely mean that if one faction controls Sullust, only they can build their capital ships?

Im also worried about this. It means the faction with sullust will have space superiority throughout the game, especially the CIS since it has stronger middle-class ships.
Hurdz  [desarrollador] 23 DIC 2017 a las 18:38 
Publicado originalmente por Umbrella:
Publicado originalmente por NUMBERZero1032:
What's with the Sullust requirement for building Venators and Lucrehulks and Providences? Does that truely mean that if one faction controls Sullust, only they can build their capital ships?

Im also worried about this. It means the faction with sullust will have space superiority throughout the game, especially the CIS since it has stronger middle-class ships.

This was simply a typo in the changelog which has been corrected.
Jester Avali 24 DIC 2017 a las 1:23 
Ahh, ok. That's better. Also, removing fighters as buildable units? I don't know how well that's gonna go over. I would always station several wings of ARC-170 fighters on all of my planets just to counter the crazy carrier spam the AI would do. Often times those fighters would be my first line of defense just to take out the hangers and quell the insane onslaught of fighters they would send out. Also, relating to the droid Carriers again, have you ever noticed that lasers have a terrible time hitting those engines? I mean, there's three of them, so they're already a pain to destroy, but making them so hard to hit also meant that my ARC-170's could at least hit them with their torpedos (another reason why I'm upset they won't be able to be built anymore).
Mr. Wuss Wuss 24 DIC 2017 a las 6:34 
Syke. It's being released today.
Sole 24 DIC 2017 a las 9:35 
I hope the GC is not broke again as Republic on Hard. And it is possible to expand the Imperial phase. So completly with the end of the Empire and more?
TheEndangeredCarmine 24 DIC 2017 a las 13:31 
I hope we get some of the people from the clone wars like Ahsoka and Rex but that's just me we love you man and what's you do I'm glad you still put effort into this mod. <3
Sawyus 24 DIC 2017 a las 15:16 
it's the 25th in germany now, as many ppl in the mod team seem to be from here as well I wanted to ask at which time we get the update today ? is it out allready and I just don't know yet or will it launch later today ?
Rommel 25 DIC 2017 a las 8:02 
have thay fixt campain multiplayer
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