STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Which ISD Is Better?
Is the Imperial-I better or the Imperial-II better?
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正在显示第 1 - 8 条,共 8 条留言
xanofar  [开发者] 9 月 10 日 下午 5:36 
"Depends"
They do different things.
ISD II is stronger, but it also costs more and takes up more pop. It also lacks ions, which have an important role in ship-to-ship battles.
Storm_Walm 9 月 10 日 下午 9:44 
引用自 xanofar
"Depends"
They do different things.
ISD II is stronger, but it also costs more and takes up more pop. It also lacks ions, which have an important role in ship-to-ship battles.
Right, I feel like the ISD-II can easily destroy hard points but struggles against shields, while the ISD-I breaks shields easily but takes slightly longer to take out a hard point. While the ISD-II does take on a different tactical role, the ISD-I can do much the same at a lower cost, albeit slower. I think I'll try experimenting with the ISD-II some. Having a mix of ISD-I and ISD-IIs could be the way to go, thanks.
It really depends on what you need/want them for.

Thrawn's Revenge and the other EAWX mods are balanced around fleet building. This means that different ships are gonna play different roles in your fleets.

While both ISD models serve similar roles their weapons loadouts means they bring different capabilities to the field.

The ISD-I brings a substantial amount of ions making it an excellent fire support ship if you want to focus on other ships dealing hull damage or if you're going up against the New Republic fielding shield heavy Mon Cal ships on your doorstep. It's also cheaper to build and costs less popcap to deploy.

The ISD-II has more overall hull damage and is slightly more tanky. It's a great option for brawling with enemy capitals or punching out heavy frigates. But it's a damage beat stick and lacks even the ISD-I's minimal anti-fighter armament.
MadnessX789 9 月 18 日 下午 8:50 
both are pretty bad in this mod but thats just becase this mod is poorly balanced
引用自 MadnessX789
both are pretty bad in this mod but thats just becase this mod is poorly balanced
They're not bad at all, but sure, let's talk about your skill issue.
Charles 9 月 20 日 上午 2:12 
Unpopular opinion. The tector.
Amethyst613 9 月 26 日 下午 2:29 
From looking at the damage tables, it looks like the medium octuple turbolasers actually do slightly more damage and the Heavy Dual Ion cannons to shields, even with the damage reduction for shields. With that in consideration, in a head-to-head fight an ISD II should beat and ISD I
NickRhinstein 9 月 26 日 下午 3:01 
引用自 Amethyst613
From looking at the damage tables, it looks like the medium octuple turbolasers actually do slightly more damage and the Heavy Dual Ion cannons to shields, even with the damage reduction for shields. With that in consideration, in a head-to-head fight an ISD II should beat and ISD I

It does, because it has 8 pop more. the ISD I is definitely the more cost-effective version in most cases. Like the Octuple Turbolasers are crazy powerful, but also crazy expensive and prone to overkill. So you end up paying a large premium for the ISD II that isn't always worth it when you're on a shoestring budget, but if you can the ISD II it will never be a bad choice to bring.


引用自 MadnessX789
both are pretty bad in this mod but thats just becase this mod is poorly balanced

Corey's Empire at War Expanded mods are among the most balanced mods there are. There's always little gripes here and there, but if you state the ISD, the yardstick of balance against which nearly everything is measured, is bad, you're just playing the mod wrong I suspect.
最后由 NickRhinstein 编辑于; 9 月 26 日 下午 3:02
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