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Rapporter et oversættelsesproblem
They do different things.
ISD II is stronger, but it also costs more and takes up more pop. It also lacks ions, which have an important role in ship-to-ship battles.
Thrawn's Revenge and the other EAWX mods are balanced around fleet building. This means that different ships are gonna play different roles in your fleets.
While both ISD models serve similar roles their weapons loadouts means they bring different capabilities to the field.
The ISD-I brings a substantial amount of ions making it an excellent fire support ship if you want to focus on other ships dealing hull damage or if you're going up against the New Republic fielding shield heavy Mon Cal ships on your doorstep. It's also cheaper to build and costs less popcap to deploy.
The ISD-II has more overall hull damage and is slightly more tanky. It's a great option for brawling with enemy capitals or punching out heavy frigates. But it's a damage beat stick and lacks even the ISD-I's minimal anti-fighter armament.
It does, because it has 8 pop more. the ISD I is definitely the more cost-effective version in most cases. Like the Octuple Turbolasers are crazy powerful, but also crazy expensive and prone to overkill. So you end up paying a large premium for the ISD II that isn't always worth it when you're on a shoestring budget, but if you can the ISD II it will never be a bad choice to bring.
Corey's Empire at War Expanded mods are among the most balanced mods there are. There's always little gripes here and there, but if you state the ISD, the yardstick of balance against which nearly everything is measured, is bad, you're just playing the mod wrong I suspect.