Garry's Mod

Garry's Mod

URS
Mak 25 Sep 2016 @ 1:09pm
Loadout overriding DarkRP weapons
I am currently attemping to use this on my HaloRP server, which uses DarkRP as a base. However, if giving admins a physgun and toolgun on spawn, it overrides their weapons their job would spawn with. Is there anyway around this?
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Thomas 7 Okt 2016 @ 10:12am 
Bump
Thomas 15 Okt 2016 @ 3:10am 
Bump
Crimson 31 Okt 2016 @ 11:38am 
BUMP
Bump
Zombie 18 Apr 2017 @ 8:34pm 
This happens to me too.
Yogi Bear 2 Des 2017 @ 10:33am 
use either nutscript or don't let donators spawn with stuff. Just let them buy it.
Mak 2 Des 2017 @ 10:57am 
♥♥♥♥♥ dead as ♥♥♥♥, if you're still having the issue, just creat a lua script to autorun and give certain ULX ranks their equipment.

Create a .lua file and put it in your garrysmod/lua/autorun folder and put this code in it

hook.Add("PlayerSpawn","givevipweapons",function(ply)
if ply:IsUserGroup("ULXRANK") or ply:IsUserGroup("ULXRANK") or ply:IsUserGroup("ULXRANK") then
ply:Give("WEAPONHERE")
end
end)



To find the ULX rank, it is just whatever the ranks name that you created is. To find the weapon name, hold Q and go to weapons, then right click on the weapon you want and click copy to clipboard, or just copy, whichever it is. You then just paste it into the WEAPONHERE slot. To add more weapons, just add more ply:Give functions.
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