安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The Strength stat increases damage with 2-handed melee weapons (so spears). You could focus on strength with any class but obviously that choice doesn't harmonize well with all classes. If you really want to maximize spear damage than Knight is the way to go as they start out with 5 strength stat right away. Plus there will likely be a Knight subclass in the future that does spear damage.
Heh, is it also possible to classify weapons with custom tags, so that they can be separate from the rest, though? Because a subclass for Magnorbs to make an actual Magneto class would be neat. Or a class that only depends on the Adaptive Crossbow, while loweing the stats of all other ranged weapon types?
I feel like those subclasses would be too specific, to be honest. And I think we are basically finished with the amount of subclasses and specializations that we will add, because it is a lot of work to add them, and we have college :/ It's just the balance and techs for each one that we are working on, before we start adding them in.