Killing Floor 2

Killing Floor 2

Zed's Diner
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Delta♂  [udvikler] 6. aug. 2017 kl. 2:19
Bug and Issue Thread
If you see any bugs and issues, please let me know here.
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Certified Swiftie 7. aug. 2017 kl. 1:17 
Floating ammo box

http://imgur.com/a/IdCof

Nice map tho
Rascalicious (Udelukket) 7. aug. 2017 kl. 7:31 
Delta♂  [udvikler] 7. aug. 2017 kl. 15:44 
Thanks NiBBa and Mugger, Ill add it to the stuff to address.
Kranot 9. aug. 2017 kl. 6:45 
the moon actually has NO texture, its just a blue orb in the sky. not sure if this is a stylechoice or a bug.
Delta♂  [udvikler] 9. aug. 2017 kl. 16:41 
The moon uses the same material as the floor/ceiling lights in the diner - its an aethestic design choice.
Navota 12. aug. 2017 kl. 12:54 
newest version, the tree next to the (now on the ground) ladder has no collision, you can partly stand inside of it
Delta♂  [udvikler] 13. aug. 2017 kl. 18:17 
Alright thanks for letting me know Navota, at the moment its the only known bug, I'll wait a week to see if anything else pops up to address it - it's not particularly game breaking so I'll try and only update when its appropriate
zachjd 14. okt. 2017 kl. 1:26 
Bugs with a description and screenshot.

https://imgur.com/a/62VZx
Delta♂  [udvikler] 14. okt. 2017 kl. 2:48 
Thanks for the reports.

1. Don't even know how that one is possible....theres no spawns or even a way to get into that area. Thats highly bizarre and never seen it happen personally. I think I might have to write it off as a random fluke.

2. The door has been some trouble, its the best it can possibly be at the moment, I had tweaked it significantly to try and fix the issue but there just seems to be an issue with the way the zeds interact in tight spots.

3. Known bug as well, no known solution to approach it at the moment. I am keen for advice on this situation. The path nodes have no issues in the SDK and I believe its an issue with height detection with the AI.
Delta♂  [udvikler] 23. okt. 2017 kl. 6:13 
Both the major issues with Zed pathing should be fixed by now. Still unsure about that crawler one, will still have to write it off as a fluke. Please let me know if anyone encounters anymore bugs.
Neonic Phoenix 15. apr. 2018 kl. 3:09 
The Husk can sometimes shot through the doors when they are open
Delta♂  [udvikler] 15. apr. 2018 kl. 3:27 
Oprindeligt skrevet af Snezz:
The Husk can sometimes shot through the doors when they are open
This is a bug with the game in general and not with the map - Its actually very common to see on Evacuation Point if you hold in the main road area.
J@m3$ 16. apr. 2020 kl. 0:57 
Ground in cinema area is all white
Delta♂  [udvikler] 16. apr. 2020 kl. 2:03 
Oprindeligt skrevet af J@m3$:
Ground in cinema area is all white
As mentioned in comments on the main page, TWI introduced a new bug that affects multiple maps at the moment. A detailed explanation can be found here:
https://forums.tripwireinteractive.com/index.php?threads/sdk-custom-landscape-mic-no-longer-working.2335317/

Until TWI fixes it, theres little I can do at the moment.
ThatFadedAsian 5. apr. 2021 kl. 14:27 
The floor/ground in the back theater area is an error texture. One of the newer updates broke it I imagine.
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