Team Fortress 2

Team Fortress 2

The Rayzar
Stats discussion!
There has to be a stats discussion!

My thoughts:

Pros:
+150% bigger heal range (because of the satellite dish)
+Heals 50% faster

Cons:
-Metal recharge 50% slower (doesn't seem like a metal expert after all)
-100% smaller metal supply range than the heal range
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Showing 1-15 of 115 comments
hivernal Mar 2, 2014 @ 5:16am 
I'd say it would help in a different way than a dispenser, replacing the teleporters. Telling you if someone close to it is a spy?
Originally posted by Nachomep:
I'd say it would help in a different way than a dispenser, replacing the teleporters. Telling you if someone close to it is a spy?
Mmhm, sounds good!
Originally posted by Nachomep:
I'd say it would help in a different way than a dispenser, replacing the teleporters. Telling you if someone close to it is a spy?
As a matter of fact, that sounds awesome!
PeechiceT Mar 29, 2014 @ 4:36am 
Originally posted by XS | Nachomeep:
I'd say it would help in a different way than a dispenser, replacing the teleporters. Telling you if someone close to it is a spy?

i think this would overpower the razar, maybe it should make it easy to see invisible spies.
also when placed next to a sentry it should allow it to see invisible spies and increase the range, that would mean if you disquised or had the dead ringer you could still get past it
śéẋŕúłíń Mar 29, 2014 @ 10:39am 
Originally posted by CAPTAIN KOOL AID:
Originally posted by XS | Nachomeep:
I'd say it would help in a different way than a dispenser, replacing the teleporters. Telling you if someone close to it is a spy?

i think this would overpower the razar, maybe it should make it easy to see invisible spies.
also when placed next to a sentry it should allow it to see invisible spies and increase the range, that would mean if you disquised or had the dead ringer you could still get past it
Yeah, I think that an invisible Spy detection would make this pretty awesome.
Unnamed Tank Apr 16, 2014 @ 1:00pm 
Pros:
+ Nearby spies will be revealed when inside range
+ +25% range
+ Each upgrade will increase range by +10%
Cons:
- -15% heal rate
- -15% ammo/metal supply rate
Last edited by Unnamed Tank; Apr 16, 2014 @ 1:04pm
Voytech May 2, 2014 @ 1:28am 
My idea is that rayzar shouldn't be able to heal, but instead to show people on radar (including invisible spy). With growing level the range of it should be bigger. Ammo and metal should be desame like in normal dispenser.
Chairman Bao Jul 5, 2014 @ 8:08pm 
-50% dispenser power
+100% dispenser radius.
GameBoy Jul 12, 2014 @ 9:49am 
it should show you the location of any enamy in its radius + invisable spy's but wont show spys who are disquised or have the dead ringer active (they got hit with it out) and like someone said it gets more radius the more its upgraded and it should heal/give ammo/give metal at a slower rate and that has a little less radius! also invisable spys are shown in a diffrent way than other enemy's and it shows disquised invisable spy's (optional it could do that at lvl 3 maybe) but when they uncloak it stops showing. :p2aperture::p2wheatley::p2aperture:
level94836 Jul 17, 2014 @ 3:36pm 
Can heal buildings
-25% heal rate and ammo givin
Godot's coffee Jul 27, 2014 @ 12:27pm 
I think it's time y'all modders make your own game distributing service and yer own ♥♥♥♥♥♥ gamez.
GameBoy Jul 27, 2014 @ 5:39pm 
Originally posted by »LLF« Sai5:
I think it's time y'all modders make your own game distributing service and yer own ♥♥♥♥♥♥ gamez.

says the guy who doesint know that its not modding, its creating new items. its not coding its making 3D models and VALVE does the coding. :p2aperture::p2wheatley::p2aperture:
level94836 Jul 27, 2014 @ 6:07pm 
Originally posted by WsRGC Wheatley:
Originally posted by »LLF« Sai5:
I think it's time y'all modders make your own game distributing service and yer own ♥♥♥♥♥♥ gamez.

says the guy who doesint know that its not modding, its creating new items. its not coding its making 3D models and VALVE does the coding. :p2aperture::p2wheatley::p2aperture:
if valve could only count to three. we wouldnt have any problems.
GameBoy Jul 27, 2014 @ 7:10pm 
Originally posted by level94836:
Originally posted by WsRGC Wheatley:

says the guy who doesint know that its not modding, its creating new items. its not coding its making 3D models and VALVE does the coding. :p2aperture::p2wheatley::p2aperture:
if valve could only count to three. we wouldnt have any problems.

i agree :p2aperture::p2wheatley::p2aperture:
Mikey Jul 28, 2014 @ 6:34am 
When fully builded and upgraded: heals and gets ammo to the buildings helpfull with sentries :commando:
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