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But if you wanted to scale back the pool to 1.0, this can be achieved in an alternate version of the same patch:
I will leave the patching of /items/buildscripts/weaponabilities.config to you, unless you need help.
As stated in the OP, it's as easy as appending a three character prefix to the front of your assets, as well as internal names, to offset the chance that someone else maay use the same name in another mod (I've met a few modders that go so far as generating truly unique hexadecimal hashes to replace asset names - I'm not that hardcore and I don't recommend doing so unless you either plan on keeping a logbook of your asset names or have eidetic memory). For example, your your Ancient Sword, you'd just need to append something like "as_" or "dl_" to the filenames and internal name of the item, and then adjust the code calls accordingly.
It should go without saying, but you only need to do this for "custom assets", new files, folders, and internal names that you introduce. .patch files will only work if they match the path and name of the file they are patching, so never devtag a .patch.
http://chbrown.github.io/rfc6902/
This will create patches for you, by comparing the base file to how the file should look after the patch has been applied, or will test a patch against the base file and will either output the result or throw a fit error.
http://json.parser.online.fr/
Will parse the input and will either greenlight the code or tell you where it found an error, with approximate highlighting (brackets and commas are the bane of my existence, so this gets a LOT of use from me). The site can be finicky if you run adblockers, so you may need to reload it once or twice on occasion to get the input box to appear.
http://trinithis.awardspace.com/commentStripper/stripper.html
Removes //comments from code, which throw errors when testing code or tossing them into most tools (like those listed above). Very useful for stripping comments from vanilla files before throwing them into the patch generator.
http://community.playstarbound.com/threads/basic-patching-now-with-path-guide-v1-9.84496/
The | Suit's amazing .patch tutorial, in case you didn't already know about it.