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Changes are normally applied during game start in a load order independant event. After that only new changes are applied. You toggling the property change on/off for example reapplies the changes for that recipe. Since it works if you do that during a running game reapplying all changes during the loading process might work, however you also said that the changes had been overridden during reload - so the bugged mod might sabotage the recipes during load as well.
I may not have been clear enough earlier. The changes stay in QoL, just not in the bench as if when I load or restart the game the recipe in the bench is reset to free. Selecting reapply on load helped though so no issues now. Really well done mod by the way.