安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
an option to freeze/unfreeze physics on bones actually sounds interesting and might have some uses, i guess. i'll probably note it down for the next time if i get to do some more stuff for the tool.
But when I select for example the foot
the foot does not follow directly in relation to the movement of the (slider / center of the slot) the tool is in motion but not the foot it is when I release the tool that the foot is put in place (the old version I did)
Thank you for your reply
ps : if you ever did not understand what I mean for the first option I will make a video
Edit : I just understood the problem, the problem depends on the ragdoll in question (character)
for the first character all is OK
and for the splatoon character (that I mostly use)
for some unknown reason doesn't do like the first one
It's just that it didn't on the old version
and indeed when I use the IK tool it no longer has this problem
it's just a bit of a hassle to do it manually after each load (of the map and/or the model)
I'm just saying it didn't before
I had no problem with IK of the members (Foot, hands) as if it was done all by itself (with the splatoon characters)
So with the update with the list of bones (which is great by the way) I have to do it manually (IK tool) to avoid the problem with the video of the comment (#4)