Space Engineers

Space Engineers

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Space Mouse's EM Drive thruster
   
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Type: Mod
Mod category: Block
文件大小
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更新日期
2.852 MB
2017 年 5 月 28 日 下午 1:06
2017 年 6 月 4 日 下午 2:20
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Space Mouse's EM Drive thruster

描述
**** BETA*****

I'm still figuring stuff out, so please note it can be found in the G menu by searching 'thruster' or 'EM'.

Please CONTACT ME FIRST before uploading and or modifying. I am open to balance changes if people want it.

Currently these lack LOD or construction models, they should be added eventually. The large one lacks a custom collider, since i couldn't get it to work in Blender. Both are airtight on the top and bottom. I will likely square off the large one so it blends in with SE better.

I gave it some part balance so you CAN use it in survival but, the balance is likely to change.

Now you can build ships without exposed thrusters!

Balance is currently large thrusters are 80% of Ion, Small are 60%, they also use 25% more power and, they are NOT effected by atmospheres.

I originally made this for KSP and didn't get much input. I'd like to know what you think!

** Fixed a issue with small grid thrusters using WAAAAAAY too much power. Woops.**

*** Now with bigger large - drive coolant loop! ***

If anyone uses this in a build, post a link! it would be cool to see it!
50 条留言
The Nameless 2018 年 11 月 15 日 下午 8:26 
Huh... Well, not gonna happen today. I have to figure out how to separate my rebalance from your original mod... probably something simple like... no, I need to just... stop. It's late, I'm tired, it's time to go build the next ... stuff... on my ship. lol
The Nameless 2018 年 11 月 15 日 下午 8:08 
I was thinking I would only do it if Steam would let me set it to 'only I can use it' so that I wouldn't be sharing any of your stuff with anybody else... but wow, thank you. I may not, because it looks like Steam's not going to jack with it, and that was the only reason I was even thinking about it. Plus, redoing it will be so easy I don't have so much to worry about. :) But if I do try it, I promise I certainly will link back here.

Meanwhile... I have so many things I'd like to do but don't know how yet. Focus, focus... for today, I think I'll settle for learning how to upload something. Whether I actually upload anything tonight or not. lol
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 7:52 
Honestly if you wanna upload it it's no big deal. Just link the original. 8D
The Nameless 2018 年 11 月 15 日 下午 7:41 
Yep. WinRAR. (sigh) I feel like slapping my forehead now. But if I slap myself, I start getting angry at myself. For slapping myself. Then I cuss at myself and start wanting to seriously hurt myself. It's a vicious circle so... not slapping myself. And yes, now that I've found it, it's easy as all heck if all I want to do is rebalance this. So, I will. Won't try to reupload it. I'll just try to use it like it is. Maybe unzip it or something and use it as a non-Steam, non-downloaded mod maybe. I dunno. Maybe there's a way to do that.
The Nameless 2018 年 11 月 15 日 下午 7:36 
Sooo, maybe it would be best to experiment with the Steam workshop after all, and maybe see if there's a way that I can just... make sure nobody can see it but me or something. Does the Steam workshop have a 'private' setting? If so I think I should go find it.

I'm still stuck on "I can't open the .bin file" anyway. Notepad ++ could be useful later, but can't seem to extract the file--it's still gibberish. Sooooo... I need the file unpacker. Or, *a* file unpacker. Maybe I should try to convince WinRAR to take a whack at it.
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 7:32 
Oh that. Each mod exists standalone so I'm not aware of anyway you can do that. Any time something changes you'd need to update it. I think that's possible in KSP but not here.

That's another good reeason to not split one mod among 50 authors. Changing numbers is pretty much cut and paste....
The Nameless 2018 年 11 月 15 日 下午 7:26 
No, not main game updates. I mean, I want to make sure that if I tweak this mod, and then YOU update it, I don't have to start all over. Actually forget that, I can just back it up. I think what I *really* need to make sure of is that Steam doesn't decide that my tweak has desynced it with the cloud server or something and re-download your mod, undoing all my work every time I try to play the game.

Mod unpacking tool... good Google search right there. lol
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 7:23 
SE doesn't label mod files well. Finding things is a bit annoying. There might have been a mod unpacking tool, It's been a while since i messed with this. lol

Good learning experience. I think every modder has started off by tweaking something.

Do you mean game updates? THats tricky. game updates for anything moded are notorious for breaking it. If you stick to stock game values and don't use any custom code mod's are mostly update-proof. Sometimes. Sort of.
As far as people fiddling with your stuff that's virtually impossible to stop. The disadvantage of removing the bar of complex exporters is that it.... removes the bar.


The Nameless 2018 年 11 月 15 日 下午 7:12 
Ahh, another delete and repost. lol

Back to discussing your mod: You make a good point... I don't think you made it intentionally, but here it is:

I should do my own work to rebalance mods that don't fit with my existing mod setup instead of trying to convince modders to do everything for me. Self-reliance and all that.

So... I found the "glorified zip file". And my video player is trying to load it, which is just not working. What program do you use to glorified un-zip it?

And once I do my tweaks, how do I convince the game not to screw with it whenever somebody posts an update, considering I don't intend to steal anybody's thunder by uploading my tweaks to their stuff on Steam?
The Nameless 2018 年 11 月 15 日 下午 7:02 
I don't mean to tweak your mod. But since you told me that, I just might. Purely for my own use, no upload. XD

No, the mod I had in mind is based on a real-life idea I had, using transistors to harvest energy from the casimir effect. Basically, a casimir-generator computer chip. A power chip.

I wanted to use the model of the vanilla battery block to simulate a generator made of power chips like I just described. I haven't decided yet how I want to do that--if I want to simulate nanoscale part wear I might class it as a reactor that's built with X hours worth of fuel and has to be recycled when it expires, or I might class it as a fully-recyclable battery that's built fully charged with X MwH and has to be ground down when it runs out. Or I might crib the code from solar panels and cut out everything about actually needing sunlight, and have it just make free power forever with a lower density and higher cost than nuke reactors.