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Meanwhile... I have so many things I'd like to do but don't know how yet. Focus, focus... for today, I think I'll settle for learning how to upload something. Whether I actually upload anything tonight or not. lol
I'm still stuck on "I can't open the .bin file" anyway. Notepad ++ could be useful later, but can't seem to extract the file--it's still gibberish. Sooooo... I need the file unpacker. Or, *a* file unpacker. Maybe I should try to convince WinRAR to take a whack at it.
That's another good reeason to not split one mod among 50 authors. Changing numbers is pretty much cut and paste....
Mod unpacking tool... good Google search right there. lol
Good learning experience. I think every modder has started off by tweaking something.
Do you mean game updates? THats tricky. game updates for anything moded are notorious for breaking it. If you stick to stock game values and don't use any custom code mod's are mostly update-proof. Sometimes. Sort of.
As far as people fiddling with your stuff that's virtually impossible to stop. The disadvantage of removing the bar of complex exporters is that it.... removes the bar.
Back to discussing your mod: You make a good point... I don't think you made it intentionally, but here it is:
I should do my own work to rebalance mods that don't fit with my existing mod setup instead of trying to convince modders to do everything for me. Self-reliance and all that.
So... I found the "glorified zip file". And my video player is trying to load it, which is just not working. What program do you use to glorified un-zip it?
And once I do my tweaks, how do I convince the game not to screw with it whenever somebody posts an update, considering I don't intend to steal anybody's thunder by uploading my tweaks to their stuff on Steam?
No, the mod I had in mind is based on a real-life idea I had, using transistors to harvest energy from the casimir effect. Basically, a casimir-generator computer chip. A power chip.
I wanted to use the model of the vanilla battery block to simulate a generator made of power chips like I just described. I haven't decided yet how I want to do that--if I want to simulate nanoscale part wear I might class it as a reactor that's built with X hours worth of fuel and has to be recycled when it expires, or I might class it as a fully-recyclable battery that's built fully charged with X MwH and has to be ground down when it runs out. Or I might crib the code from solar panels and cut out everything about actually needing sunlight, and have it just make free power forever with a lower density and higher cost than nuke reactors.
Just thinking out loud mostly. Although i would probably try to mantain the general shape since i don't think a EM drive would work stretched out 3x. Something ELSE though....
I'd love to see the build. I don't think anyone has linked one.
It Wouldn't be terribly hard if people REALLY want a unbalanced one. Just add some components and a few 0's.... XD
I wish SE had a propper heat mechanic.
I'd never fit THAT in my ship anywhere. I doubt anybody at all would use it. Wider is harder. You could go 3x3x9, that wouldn't be too terrible.
I think the main thing is, it's already super-light and super-cheap for its size and power, which would make it GREAT if I was going to start over from scratch and build an early-game ship again. When I do. It will happen eventually. XD
I just think that making a heavier, more expensive version in the same size would make it more friendly to later-game players. I wouldn't make anything (edit:) bigger. In fact, if I were in your shoes I'd personally move more towards making the 3x3x3 into the Advanced version, and putting its weight, power and cost into a 2x2x4 instead, to make it easier to fit in ships.
Trying to get anywhere near that with your thrust-per-block ratios would turn my ship into a blimp, which is why an engine balanced to be comparable to vanilla engines is mostly just a novelty for me. :P
I'd like to suggest maybe an 'advanced' version, better for high-mass endgame ships with power to burn, that uses a much higher number of components, especially more of things like superconductors; some more metal grids, maybe some electric motors for the magentron and to reflect things like cooling setups, and gives us a lot more thrust for the same thrust-to-power ratio; say at least 25Mn for the same number of blocks but with a much higher weight, maybe 80-120 tons or so.
I'll call it, "The Ministry of Creative Errors".
I haven't played KSP for awhile. Frustrated with all the mods breaking with every update.
s still a pretty tiny ammount of thrust. I did a Mach Effect drive for KSPI as well which is supposedly based on better physics.
Large Emdrive ...MW power drain ...KN thrust
Small Emdrive etc. (i put ... cause i dont know the actual numbers)
would be more usefull and more straight to the point.
I'll almost certainly add side mounts for the small ones. I've had a few issues with that as well. The idea originally was to make mounting them slightly more challenging but i agree its annoying. As far as values, i balanced them against vanilla ion thrusters, so I thought it made sense to list the values against stock.
I like getting criticisim. Most of the time i just hear: "Cool mod" or something like it and it makes it difficult to know where i can improove it. :D
Also i just got done testing this mod.
A make the Small thrusther have connection points all around not just top n bottom
B "Balance is currently large thrusters are 80% of Ion, Small are 60%, they also use 25% more power and, they are NOT effected by atmospheres." Thats confusing, after playing with the mod it makes sense but some cold hard numbers like its actual power input and thrust output would've been better. you never mention thrust so i wasnt sure if you were talking about power, thrust or even size.
This isnt a rant, this just some constructive critisims. ik it can be demoralizing, but i must still say that i enjoy the mod. Not having to deal with Block damage and being reliable in ATM is very nice.
open it up 50% of its insides are em thrust drives it really helps for space travel
especially when you dont knwo servers pre download mods so you have to tell your friend litterally 100 links
yeah my noob days where noob
NOT IF
i will upload my world
(i use toooooooooooooooooons of mods so im not going to just list them)
I'm not going for perfect accuracy here... As it is 'ion' drives in real life have a almost as tiny push as the EM drive supposedly would. Clearly we've advanced a bit in Space Engineers. :)
Hydrogen puts out a lot of power, and having visible, monodirectional "main engines" usually looks fine on a starship barring the Trekverse.