Space Engineers

Space Engineers

Space Mouse's EM Drive thruster
50 条留言
The Nameless 2018 年 11 月 15 日 下午 8:26 
Huh... Well, not gonna happen today. I have to figure out how to separate my rebalance from your original mod... probably something simple like... no, I need to just... stop. It's late, I'm tired, it's time to go build the next ... stuff... on my ship. lol
The Nameless 2018 年 11 月 15 日 下午 8:08 
I was thinking I would only do it if Steam would let me set it to 'only I can use it' so that I wouldn't be sharing any of your stuff with anybody else... but wow, thank you. I may not, because it looks like Steam's not going to jack with it, and that was the only reason I was even thinking about it. Plus, redoing it will be so easy I don't have so much to worry about. :) But if I do try it, I promise I certainly will link back here.

Meanwhile... I have so many things I'd like to do but don't know how yet. Focus, focus... for today, I think I'll settle for learning how to upload something. Whether I actually upload anything tonight or not. lol
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 7:52 
Honestly if you wanna upload it it's no big deal. Just link the original. 8D
The Nameless 2018 年 11 月 15 日 下午 7:41 
Yep. WinRAR. (sigh) I feel like slapping my forehead now. But if I slap myself, I start getting angry at myself. For slapping myself. Then I cuss at myself and start wanting to seriously hurt myself. It's a vicious circle so... not slapping myself. And yes, now that I've found it, it's easy as all heck if all I want to do is rebalance this. So, I will. Won't try to reupload it. I'll just try to use it like it is. Maybe unzip it or something and use it as a non-Steam, non-downloaded mod maybe. I dunno. Maybe there's a way to do that.
The Nameless 2018 年 11 月 15 日 下午 7:36 
Sooo, maybe it would be best to experiment with the Steam workshop after all, and maybe see if there's a way that I can just... make sure nobody can see it but me or something. Does the Steam workshop have a 'private' setting? If so I think I should go find it.

I'm still stuck on "I can't open the .bin file" anyway. Notepad ++ could be useful later, but can't seem to extract the file--it's still gibberish. Sooooo... I need the file unpacker. Or, *a* file unpacker. Maybe I should try to convince WinRAR to take a whack at it.
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 7:32 
Oh that. Each mod exists standalone so I'm not aware of anyway you can do that. Any time something changes you'd need to update it. I think that's possible in KSP but not here.

That's another good reeason to not split one mod among 50 authors. Changing numbers is pretty much cut and paste....
The Nameless 2018 年 11 月 15 日 下午 7:26 
No, not main game updates. I mean, I want to make sure that if I tweak this mod, and then YOU update it, I don't have to start all over. Actually forget that, I can just back it up. I think what I *really* need to make sure of is that Steam doesn't decide that my tweak has desynced it with the cloud server or something and re-download your mod, undoing all my work every time I try to play the game.

Mod unpacking tool... good Google search right there. lol
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 7:23 
SE doesn't label mod files well. Finding things is a bit annoying. There might have been a mod unpacking tool, It's been a while since i messed with this. lol

Good learning experience. I think every modder has started off by tweaking something.

Do you mean game updates? THats tricky. game updates for anything moded are notorious for breaking it. If you stick to stock game values and don't use any custom code mod's are mostly update-proof. Sometimes. Sort of.
As far as people fiddling with your stuff that's virtually impossible to stop. The disadvantage of removing the bar of complex exporters is that it.... removes the bar.


The Nameless 2018 年 11 月 15 日 下午 7:12 
Ahh, another delete and repost. lol

Back to discussing your mod: You make a good point... I don't think you made it intentionally, but here it is:

I should do my own work to rebalance mods that don't fit with my existing mod setup instead of trying to convince modders to do everything for me. Self-reliance and all that.

So... I found the "glorified zip file". And my video player is trying to load it, which is just not working. What program do you use to glorified un-zip it?

And once I do my tweaks, how do I convince the game not to screw with it whenever somebody posts an update, considering I don't intend to steal anybody's thunder by uploading my tweaks to their stuff on Steam?
The Nameless 2018 年 11 月 15 日 下午 7:02 
I don't mean to tweak your mod. But since you told me that, I just might. Purely for my own use, no upload. XD

No, the mod I had in mind is based on a real-life idea I had, using transistors to harvest energy from the casimir effect. Basically, a casimir-generator computer chip. A power chip.

I wanted to use the model of the vanilla battery block to simulate a generator made of power chips like I just described. I haven't decided yet how I want to do that--if I want to simulate nanoscale part wear I might class it as a reactor that's built with X hours worth of fuel and has to be recycled when it expires, or I might class it as a fully-recyclable battery that's built fully charged with X MwH and has to be ground down when it runs out. Or I might crib the code from solar panels and cut out everything about actually needing sunlight, and have it just make free power forever with a lower density and higher cost than nuke reactors.
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 6:56 
Mod files are glorified .zip files in SE so you can probably do it without downloading anything. Although if you plan on doing ANYTHING more than minor tweaks you'll probably want to dowwnload Notepad++

Just thinking out loud mostly. Although i would probably try to mantain the general shape since i don't think a EM drive would work stretched out 3x. Something ELSE though....

I'd love to see the build. I don't think anyone has linked one.

It Wouldn't be terribly hard if people REALLY want a unbalanced one. Just add some components and a few 0's.... XD

I wish SE had a propper heat mechanic.
The Nameless 2018 年 11 月 15 日 下午 6:36 
oops. Copy, paste, repost.

I'd never fit THAT in my ship anywhere. I doubt anybody at all would use it. Wider is harder. You could go 3x3x9, that wouldn't be too terrible.

I think the main thing is, it's already super-light and super-cheap for its size and power, which would make it GREAT if I was going to start over from scratch and build an early-game ship again. When I do. It will happen eventually. XD

I just think that making a heavier, more expensive version in the same size would make it more friendly to later-game players. I wouldn't make anything (edit:) bigger. In fact, if I were in your shoes I'd personally move more towards making the 3x3x3 into the Advanced version, and putting its weight, power and cost into a 2x2x4 instead, to make it easier to fit in ships.
The Nameless 2018 年 11 月 15 日 下午 6:35 
Also... I have a really interesting mod idea of my own, but I haven't even begun to figure out the SDK yet. Quick question, if all I want to do is clone a vanilla module model-wise and change only text and values, what programs would I need?
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 6:24 
Hmmm. Noted. Thing is there's little consistency between most mod engines. THat makes things notoriously hard to balance with anything. Maybe i'll throw it a 9x9 block or something soon. I was kinda considering it before.
The Nameless 2018 年 11 月 15 日 下午 6:24 
Heh. If you did put an advanced version for mod-heavy endgame players out there, your power ratios would sure be an interesting shock to my reactor system. I didn't realize my big old Mass Drivers were only eating 2Mw per Mn! I might actually have to fire up the singularity reactors if my thrusters took almost six times as much juice.
The Nameless 2018 年 11 月 15 日 下午 6:17 
Yeah I noticed all of that. Thing is, if I'm going to use these, I'm probably already using non-stock engines (that is, in fact, exactly the case; most of my engines (Mass Driver engines) put out 83Mn with 3x3x4 blocks and with upgrade modules the same size; my two big Titan engines from Darth Biomech's old mod are putting out 384Mn (thanks to an upgrade module somebody finally modded) at 5x5x20 blocks. That's better than 1Mn per block for the smaller engines and close to 2Mn per block for the Titans.

Trying to get anywhere near that with your thrust-per-block ratios would turn my ship into a blimp, which is why an engine balanced to be comparable to vanilla engines is mostly just a novelty for me. :P
SpaaaaaaceMouse  [作者] 2018 年 11 月 15 日 下午 6:12 
I did the balance a while ago so i don't rember all the details, but i rember purposefully balancing them against stock engines. I think there lighter but use significantly more power. I also think i avoided thruster components to make it buildable if your short on that pesky Platnium. XD
The Nameless 2018 年 11 月 15 日 下午 6:03 
Um, that was me actually talking about the mod by the way. xD Since I spent enough time talking about real life already.
The Nameless 2018 年 11 月 15 日 下午 6:00 
Thrust-to-weight--TOO good, but not a huge factor. Thrust-to-power--seems well balanced. Thrust-to-volume... Good enough compared to vanilla, but can't compete with other mod thrusters out there. I just can't fit enough of them in my ship, even if I take out the existing engines and replace them with these.

I'd like to suggest maybe an 'advanced' version, better for high-mass endgame ships with power to burn, that uses a much higher number of components, especially more of things like superconductors; some more metal grids, maybe some electric motors for the magentron and to reflect things like cooling setups, and gives us a lot more thrust for the same thrust-to-power ratio; say at least 25Mn for the same number of blocks but with a much higher weight, maybe 80-120 tons or so.
The Nameless 2018 年 11 月 13 日 下午 4:28 
I plan to fix exactly that if I win the lottery. I'll build my own little think tank to try pie in the sky stuff (within at least some reason; nothing that clearly came out of some idiotic drug dream) that science didn't bother with because "according to our current theories it shouldn't work". I'm sure, if I ever get to do it, that a lot of what I try will flop... and that I'll learn a lot, and see some really cool weird science stuff, anyway.

I'll call it, "The Ministry of Creative Errors".
SpaaaaaaceMouse  [作者] 2018 年 11 月 12 日 下午 11:42 
I'm all for thorough testing of any new technology especially since the thrust ammounts are so low. That said, THere have been many new technologies people have disregarded because it didn't fit perfectly with our understanding of physics. We have been doing this only a few hundred years realistically. To think we can know ever single detail of how the universe works is incredibly short-sited.
The Nameless 2018 年 11 月 12 日 下午 8:43 
Yeah. They have sacred cow mentality, I have optimism, which can be just as bad. I saw that too; it could be interference, it might not work. I think the only way we'll ever know for sure is to build one with a really big magnetron, send it up in a spaceship with either a nuclear reactor or a lot of solar panels, and see if it moves the ship. I think it's too important not to try, and we'll never be sure unless we try.

I haven't played KSP for awhile. Frustrated with all the mods breaking with every update.
SpaaaaaaceMouse  [作者] 2018 年 11 月 12 日 下午 8:17 
There was a recent test that seemed to proove it might be interference, It
s still a pretty tiny ammount of thrust. I did a Mach Effect drive for KSPI as well which is supposedly based on better physics.
The Nameless 2018 年 11 月 12 日 下午 7:51 
And as always some interesting denials, too. Sacred cow, sacred cow. Moooo. lol
SpaaaaaaceMouse  [作者] 2018 年 11 月 12 日 下午 7:20 
Indeed I am. I did a few versions. 8D There has been some intresting progress on reactionless drives too.
The Nameless 2018 年 11 月 12 日 下午 2:38 
I think you must be the guy who made the model they use for the EMDrive in the KSPI modpack. Awesomeness. I hope the EMDrive becomes a real thing someday; too many scientists have too much Sacred Cow mentality to try something before their theories are up to explaining it; too quick to say "it doesn't fit my idea of how the universe works, so somebody must've screwed up."
CodedCrow 2017 年 10 月 7 日 下午 4:55 
Yeah the values are correct but how you dysplay them is not wrong, but hard to understand from an outside perspective saying insted something like

Large Emdrive ...MW power drain ...KN thrust
Small Emdrive etc. (i put ... cause i dont know the actual numbers)
would be more usefull and more straight to the point.
SpaaaaaaceMouse  [作者] 2017 年 10 月 7 日 下午 4:24 
Solid fuel? in KSP? The EM drive should be the only one using a diffrent resource, which it generates there. Not sure what you mean.
I'll almost certainly add side mounts for the small ones. I've had a few issues with that as well. The idea originally was to make mounting them slightly more challenging but i agree its annoying. As far as values, i balanced them against vanilla ion thrusters, so I thought it made sense to list the values against stock.
I like getting criticisim. Most of the time i just hear: "Cool mod" or something like it and it makes it difficult to know where i can improove it. :D
CodedCrow 2017 年 10 月 7 日 上午 7:29 
Nice! Hopefully this time i wont need some solid fuel to make it work.

Also i just got done testing this mod.
A make the Small thrusther have connection points all around not just top n bottom
B "Balance is currently large thrusters are 80% of Ion, Small are 60%, they also use 25% more power and, they are NOT effected by atmospheres." Thats confusing, after playing with the mod it makes sense but some cold hard numbers like its actual power input and thrust output would've been better. you never mention thrust so i wasnt sure if you were talking about power, thrust or even size.

This isnt a rant, this just some constructive critisims. ik it can be demoralizing, but i must still say that i enjoy the mod. Not having to deal with Block damage and being reliable in ATM is very nice.
SpaaaaaaceMouse  [作者] 2017 年 10 月 7 日 上午 6:44 
Thanks! I've made a few new things, so it'll probably get updated soon. I've gotten a bit better at Blender so i want to redo a few parts.
CodedCrow 2017 年 10 月 6 日 下午 12:15 
I loved Your EM drive mod for KSP btw, i just forgot to comment on it. Id love to see it updated
Church.exe 2017 年 6 月 7 日 上午 7:08 
im learning how space engineers runs the code it uses so my next ship will hopefully have an ai or something
Church.exe 2017 年 6 月 7 日 上午 7:06 
k
SpaaaaaaceMouse  [作者] 2017 年 6 月 7 日 上午 7:05 
Cool. I'll have to look at it after work. :)
Church.exe 2017 年 6 月 7 日 上午 2:16 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=941609523
open it up 50% of its insides are em thrust drives it really helps for space travel
Church.exe 2017 年 6 月 4 日 下午 2:21 
yeah i try to limit my mods too but some are so good
SpaaaaaaceMouse  [作者] 2017 年 6 月 4 日 下午 12:14 
Wierdly, i try to avoid mods lately. Buuuut, i originally made these with SE in mind and noone else had done a EM drive yet...
Church.exe 2017 年 6 月 4 日 上午 6:25 
yeah i know
especially when you dont knwo servers pre download mods so you have to tell your friend litterally 100 links
yeah my noob days where noob
SpaaaaaaceMouse  [作者] 2017 年 6 月 4 日 上午 6:22 
Thanks. That would be cool to see. Always preferred worlds, it's kinda a pain to load 500 mods to get a blueprint to load correctly. :D
Church.exe 2017 年 6 月 3 日 下午 9:28 
wow i love it dude you are amazing when i make a build
NOT IF
i will upload my world
(i use toooooooooooooooooons of mods so im not going to just list them)
SpaaaaaaceMouse  [作者] 2017 年 5 月 31 日 下午 2:27 
There's a mod on the workshop that actually used propellant and represented ion drives more accurately.
Extevious 2017 年 5 月 31 日 上午 10:05 
Vanilla Ion Thrusters need to be renamed and reclassified as EM Drives/thrusters. Ion Thrusters require Xenon as a propellant.
SpaaaaaaceMouse  [作者] 2017 年 5 月 30 日 上午 7:25 
Technically, in Space Engineers i could make a refrigerator into a thruster. :D
Greystar 2017 年 5 月 29 日 上午 7:27 
In order for a mod to be used in SE it has to be shared to the Workshop but it can be marked private or friends only (so not for public use). Which was why I mad my comment at the end in my previous post. Unless you are running in Offline mode or I think Private mode, but I usually run with a few friends when I play too which is why it has to be on the workshop just won't be public.
SpaaaaaaceMouse  [作者] 2017 年 5 月 29 日 上午 7:00 
I have 0 issue with personal mods that stay on your PC. I may add side mount points back, some very annoying things happen with blocks that only mount on the front or back I've noticed. (Not fun having parts of a ship explode when you accidentally delete a block it was attached to!)
Greystar 2017 年 5 月 29 日 上午 5:35 
I like any mod type that I can build without worrying about block damage. I added these to my mod list but waiting till they have buildstates and LODs before I use them to test with (I only play in survival). I like the model from what i can tell in the pictures, the ends being the only airtight part may be a problem but I might be able to work around that. I could see using these with Draygo's Atmo Mod on planets since the wings are supposed to provide the lift needed I'd just use these for small adjustments. We shall see (I may mod a version of them and make it private for my personal use in the future. yes I'd tell you first as per your request).
SpaaaaaaceMouse  [作者] 2017 年 5 月 28 日 下午 3:40 
Technically no but since it's a closed system it should be the same little tiny push everywhere.
I'm not going for perfect accuracy here... As it is 'ion' drives in real life have a almost as tiny push as the EM drive supposedly would. Clearly we've advanced a bit in Space Engineers. :)
d_valroth 2017 年 5 月 28 日 下午 3:30 
Do they need to work in atmosphere? I was under the impression that the EM drive produced so little thrust that it was effectively useless in any sort of gravity well, which is why no one has yet proven what the thing is or isn't doing.

Hydrogen puts out a lot of power, and having visible, monodirectional "main engines" usually looks fine on a starship barring the Trekverse.
SpaaaaaaceMouse  [作者] 2017 年 5 月 28 日 下午 3:21 
Yeah, that was part of my reasoning behind making them weaker and at least the larger one less space efficient. You can't just drop it in place of big Ion engines. Not quite sure how to balance atmospheric use though. If i make them TOO weak then theres little point to using them at all. :D
d_valroth 2017 年 5 月 28 日 下午 3:12 
I'm a firm believer that anything can be balanced with the right costs. That these are less space efficient stops them from being superior in all respects.