RimWorld

RimWorld

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Humanoid Alien Races
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12.694 MB
Jan 9, 2017 @ 2:50pm
Sep 2 @ 9:52pm
301 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (97)
775
Sep 22 @ 5:20pm
Bug Reports
TurtleShroom
5,383 Comments
jetblade545 Sep 29 @ 3:41pm 
Ah, thanks @erdelf
erdelf  [author] Sep 28 @ 11:54pm 
Vanilla Races Expanded doesn't have any races, so it doesn't really matter.
jetblade545 Sep 28 @ 8:07pm 
I know this needs to be loaded before the race mods but would it matter if i load Vanilla Races Expanded races before or after?
gen.mlg564 Sep 17 @ 7:53pm 
for me with other xenotypes i get no heads for most of my probloms and i did not get this when this mod was just for 1.5 idk why it bug now but it did not bug when i play 1.5 with this mod and other xenotypes
erdelf  [author] Sep 16 @ 8:49pm 
you got it the other way around. xenotypes generate on races.. and race authors have free control over what type of genes and xenotypes to allow.
Aura Sep 16 @ 6:20pm 
Is there any way to restrict HAR races to only generate on baseliners to avoid conflicts with Xenotypes that add graphics like noses/ears/horns?
erdelf  [author] Sep 12 @ 7:13pm 
the star wars xenotype mod is the only one I'm aware of.
Lydovexer Sep 12 @ 12:14pm 
I was getting the same tattoo invisible pawn issue earlier too, but I just re-enabled this mod and now it's not reproducing. Not sure if its totally fixed or not, but perhaps that means the root cause was a separate mod that has since been updated? No clue which one it would be though.
erdelf  [author] Sep 11 @ 8:44pm 
you haven't mentioned your issue yet.
gen.mlg564 Sep 11 @ 8:21pm 
cuse i use alot of mods and this mod with race mod that add other one with biotech