Garry's Mod

Garry's Mod

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Stealth 2.1 (Improved Stealth Mod)
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素材类型: 插件
插件类型: 工具
插件标签: 卡通, 写实
文件大小
发表于
更新日期
12.174 MB
2016 年 10 月 12 日 上午 8:35
10 月 8 日 下午 1:31
18 项改动说明 ( 查看 )

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Stealth 2.1 (Improved Stealth Mod)

描述
Turns Garry's Mod into a (mediocre) stealth action game!

Originally by -|Sparky|-, then by MaxShadow; fixed up and reuploaded with their permission by TOASTEngineer, maintained by Hidden. Turkish translation by Tora, Spanish translation by Ryo567.


Instructions Manual__________________________

Settings Menu:
Look at the first screenshot on this page; that's where the menu is. Everything inside has help text, available in EN, ES, PT-BR and TR. If your language isn't in this list, you can make your own translation and upload it to the workshop (or join our translation team).

Making NPCs and weapons work with this mod:
By default, this mod supports the stuff listed below in "Compatibilities". If you want more, go to the Server Settings menu (explained above) and scroll to the bottom. Again, there is help text there. The stuff that's supported by default won't appear on the lists. Nextbots currently don't work, given how inconsistent their behaviour code is.

Heads-up Display:
These instructions are for the default HUD. You may install a custom one.
The greyscale gauge shows how visible you are. The colored gauge shows how close you are to being spotted.
The arrow points to the enemy that is most likely to spot you.
The circle shows your status. This can be green (Calm), red (Alert) or flashing yellow (Evasion).


Gameplay:
You can actually be sneaky now: Moving slowly, keeping your distance, lowering your stance, being quiet, staying in the dark, and even painting yourself to match your surroundings will make it harder for enemies to notice you.
Enemies will check suspicious things, like sounds and dead bodies (if Keep Corpses is on). You can knock them unconscious and hide them from view.
You can disguise yourself as enemies, but that feature is still in experimental phase.
There are some cool gadgets too: a throwable proximity sensor, which shows enemies through walls, a tranquilizer gun and a stun baton, for knocking enemies out, a decoy grenade, which makes a distracting bang, and an invisibility cloak, which does what the name says (and needs a keybind), but burns through your suit energy and doesn't make you silent.
If an enemy spots you, they'll call for backup, causing an Alert.
If you break line of sight with all your assailants, you go into Evasion. Avoid detection for some time and they'll call off the search and become Calm again, albeit more careful now that they know you're around.


Compatibilities_______________________________
NPCs:
  • Combine Soldier
  • Metropolice

Weapons:

Other:

If you're a modder and want to support this in your custom HUD, you can use the "stealthmod" global table:
-stealthmod.enablehud: (0 to 3) 0 disables the default HUD, 1 to 3 set it's style.
-stealthmod.luminocity: (0 to 255) Stores how visible LocalPlayer() currently is.
-stealthmod.alertdanger: (0 to 255) How close LocalPlayer() is to detection.

Known Issues__________________________________
Obviously, don't use other versions of this mod along with it.

Anti-FriendlyFire mods and any mods that change NPC relationships will break this, since it works by making enemies friendly until they're supposed to see you.

Some players reported being totally invisible to NPCs. I never ran into this bug, need more info.

Enemies may ignore other NPCs upon seeing you. Probably hardcoded behaviour.

Atmos lighting does affect visibility, but it's finicky.
热门讨论 查看全部(51)
13
2 月 17 日 下午 6:47
Help Needed!: Add-on is in an almost unplayable state due to a major bug! (on my end)
jamba
1
9 月 12 日 上午 11:00
Kept you waiting, huh?
Chaos Space Marine
6
3 月 9 日 下午 1:18
Need Help! Combine Don't move
luki
1,225 条留言
Sunw5w 8 小时以前 
CTD After kill a combine from behind with melee art 2 hatchet in one hit
0. TraceLine - [C]:-1
1. IsVisible - lua/autorun/client/cl_stealth.lua:567
2. CLcheckLOS - lua/autorun/client/cl_stealth.lua:590
3. v - lua/autorun/client/cl_stealth.lua:727
4. (null) - lua/includes/modules/hook.lua:102
Hidden  [作者] 10 月 8 日 下午 12:29 
I received many complaints of exactly that issue but i have NEVER been able to reproduce it and i'm out of ideas as to how it even- oh.... camouflage is enabled by default.

It could be that your playermodel color is very different from that of the ground you're standing on. Try setting the camo visibility factor to 0 and increase the other settings to compensate. See what happens.

As for cl_init.lua, i'll patch that.
ObamaGaming 10 月 7 日 上午 11:02 
Thank you for acknowledging, tails.

I had the same problem but I think it fixed itself somehow. I installed a player speed changer mod and after that it started working fine, which was very odd.

I suggest you subscribe to the player speed changer mod
Tails 10 月 7 日 上午 12:41 
Agree with the comment below this guy, there's maps with shadowy areas and this mod detects them still as a full bright area. I went on gm_construct into a huge completely pitch black area and it started to work there, but whenever I went near the door out of that room, the visibility meter went all the way up. It's pretty much unenjoyable at the state it's in right now. It could be a garry's mod problem, just a guess but it could be an update that caused this. I remember this mod working fine a really long time ago. Either that, or it's a mod on my end. But there's no mods that really change up the lighting in my game. Or the lighting only works good on certain maps, no idea
HeyPal 9 月 25 日 下午 10:56 
how can i make it compatible to my other npcs?
ObamaGaming 9 月 23 日 上午 10:15 
Enemies instantly detect me even in pitch darkness. I have no conflicting addons/addons that change NPC relationships. Danger meter doesn't change either. Please help.

I am also getting LUA errors.

[Stealth 2.1 (Improved Stealth Mod)] AddCSLuaFile: Couldn't find 'cl_init.lua'
1. unknown - lua/entities/ent_proxsensor/init.lua:1
[Stealth 2.1 (Improved Stealth Mod)] AddCSLuaFile: Couldn't find 'cl_init.lua'
1. unknown - lua/entities/ent_soundgrenade/init.lua:1
es8ka 9 月 21 日 上午 11:40 
why do npcs faint randomly? They just fall on the ground and have "stunned stars" on their had:sotfood:
Dr. Doodle >:) 9 月 16 日 下午 7:10 
[Improved Stealth Mod] Warning! Trying to net.Send a message 'NPCAlerted' to a non-player!
1. unknown - lua/autorun/server/stealth.lua:201

Enemies start killing each other all the sudden and I'm not sure what causes it.
dih collector 9 月 14 日 上午 7:24 
Yo Kira long time no see can you make a radar for the mod LOL all jokes man no rush but I respect your opinion