Garry's Mod

Garry's Mod

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Stealth 2.1 (Improved Stealth Mod)
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素材类型: 插件
插件类型: 工具
插件标签: 卡通, 写实
文件大小
发表于
更新日期
12.174 MB
2016 年 10 月 12 日 上午 8:35
10 月 8 日 下午 1:31
18 项改动说明 ( 查看 )

订阅以下载
Stealth 2.1 (Improved Stealth Mod)

描述
Turns Garry's Mod into a (mediocre) stealth action game!

Originally by -|Sparky|-, then by MaxShadow; fixed up and reuploaded with their permission by TOASTEngineer, maintained by Hidden. Turkish translation by Tora, Spanish translation by Ryo567.


Instructions Manual__________________________

Settings Menu:
Look at the first screenshot on this page; that's where the menu is. Everything inside has help text, available in EN, ES, PT-BR and TR. If your language isn't in this list, you can make your own translation and upload it to the workshop (or join our translation team).

Making NPCs and weapons work with this mod:
By default, this mod supports the stuff listed below in "Compatibilities". If you want more, go to the Server Settings menu (explained above) and scroll to the bottom. Again, there is help text there. The stuff that's supported by default won't appear on the lists. Nextbots currently don't work, given how inconsistent their behaviour code is.

Heads-up Display:
These instructions are for the default HUD. You may install a custom one.
The greyscale gauge shows how visible you are. The colored gauge shows how close you are to being spotted.
The arrow points to the enemy that is most likely to spot you.
The circle shows your status. This can be green (Calm), red (Alert) or flashing yellow (Evasion).


Gameplay:
You can actually be sneaky now: Moving slowly, keeping your distance, lowering your stance, being quiet, staying in the dark, and even painting yourself to match your surroundings will make it harder for enemies to notice you.
Enemies will check suspicious things, like sounds and dead bodies (if Keep Corpses is on). You can knock them unconscious and hide them from view.
You can disguise yourself as enemies, but that feature is still in experimental phase.
There are some cool gadgets too: a throwable proximity sensor, which shows enemies through walls, a tranquilizer gun and a stun baton, for knocking enemies out, a decoy grenade, which makes a distracting bang, and an invisibility cloak, which does what the name says (and needs a keybind), but burns through your suit energy and doesn't make you silent.
If an enemy spots you, they'll call for backup, causing an Alert.
If you break line of sight with all your assailants, you go into Evasion. Avoid detection for some time and they'll call off the search and become Calm again, albeit more careful now that they know you're around.


Compatibilities_______________________________
NPCs:
  • Combine Soldier
  • Metropolice

Weapons:

Other:

If you're a modder and want to support this in your custom HUD, you can use the "stealthmod" global table:
-stealthmod.enablehud: (0 to 3) 0 disables the default HUD, 1 to 3 set it's style.
-stealthmod.luminocity: (0 to 255) Stores how visible LocalPlayer() currently is.
-stealthmod.alertdanger: (0 to 255) How close LocalPlayer() is to detection.

Known Issues__________________________________
Obviously, don't use other versions of this mod along with it.

Anti-FriendlyFire mods and any mods that change NPC relationships will break this, since it works by making enemies friendly until they're supposed to see you.

Some players reported being totally invisible to NPCs. I never ran into this bug, need more info.

Enemies may ignore other NPCs upon seeing you. Probably hardcoded behaviour.

Atmos lighting does affect visibility, but it's finicky.
热门讨论 查看全部(51)
5
10 月 26 日 上午 9:35
Kept you waiting, huh?
John T51B
13
2 月 17 日 下午 6:47
Help Needed!: Add-on is in an almost unplayable state due to a major bug! (on my end)
Jamba
6
3 月 9 日 下午 1:18
Need Help! Combine Don't move
luki
1,250 条留言
Foreskin_Inflation 17 小时以前 
@Hidden it did nothing, i lowered both minimum and maximum visibility ranges while putting camo to 0, i tested both in light and darkness and my stance and distance and nothing changed
Hidden  [作者] 18 小时以前 
Camouflage visibility is probably the culprit here. Set it to 0 and tell me if the issue persists.
Foreskin_Inflation 23 小时以前 
actually nvm, it only makes all combine soldiers, includign elites and metrocops, friendly, striders, hunters and everything else are still hostile
Foreskin_Inflation 12 月 21 日 上午 8:40 
it also makes all combine NPCs friendly to me
Dih Collector 12 月 20 日 下午 11:56 
Foreskin inflation im having the same problem
Foreskin_Inflation 12 月 20 日 下午 5:13 
This mod doesnt work, the NPCs see me instantly no matter the visibility or seeing range i adjust it to.
. 12 月 19 日 下午 8:49 
what mod conflict would cause this mod to make combine simply not attack me unless i shoot them?
Venom Snake 12 月 8 日 下午 6:33 
yo this mod is pretty solid bro
Hidden  [作者] 12 月 7 日 上午 4:52 
You can adjust the visibility settings so other factors have a bigger impact. Know that camouflage is on by default.
Dih Collector 12 月 7 日 上午 12:58 
No it doenst work the issue is only brightness affects visibility, i only get seen less if im in a really dark area