Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告


















Does this mod become redundant-isch or kinda overpowered, or work with at all, the mod:
Dubs bad hygiene?
Since I just found out the other day that it has fertilize features.
If your mod "tilled soil" is even able to be fertilized with that mod, and how strong that would be I have no clue but maybe I have to ignore the fertilize stuff from that mod on your tilled plots of mine, or if some other alternative mod might be a better idea.
But I love the mod and its whole concept cuz I thought as you, why not be able to till the land with or without research, and later research for tools or knowledge to make better fertilized land/plots. Also to make a neat looking farm plot a lot easier that you surround with some borders/floors for a tidy and clean look and the plot actually looks like farmland.
You can make a 200% soil field anywhere you want in under a minute...
How is that not overpowered?
Might as well be a cheat code.
like this one does: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3554379016