边缘世界 RimWorld

边缘世界 RimWorld

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Glitter Tech Classic
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Mod, 1.0, 1.1, 1.2, 1.5, 1.6
文件大小
发表于
更新日期
17.338 MB
2016 年 7 月 16 日 上午 5:22
8 月 8 日 上午 7:42
48 项改动说明 ( 查看 )

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Glitter Tech Classic

描述
About
The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

Using existing saves may be unstable and will be lacking the new factions and generated resources across the map.

Please rate and favorite!


Features
This mod builds upon the existing information in the game that mentions "glitter worlds". These worlds are presumably very high tech human societies with advanced production, communication and defense technologies. This mod adds a number of factions from those worlds as well as the ability to produce and purchase more advanced items in almost every category, such as:

New 1.5 features
  • Refreshed art for all buildings and items
  • Updated art for the Orion Corp faction
  • Recipes for most items and weapons
  • Balancing changes for recipes
  • Various balancing to meet 1.5 standards (still maintains the same difficulty)

  • High tech energy weapons and armor
  • Advanced bionic limbs and organs
  • Advanced power generation and storage
  • Advanced research
  • Advanced recipes and resources
  • The ability to manufacture medicine and glitter world medicine
  • Advanced furniture and medical beds
  • Powerful turrets and automatic mortars
  • Wall lights, windows and blast doors
  • Much more planned

These expensive, advanced and sometimes illegal technologies often attract the attention of corporations or Commados from REDACTED. These new factions are extremely difficult and only appear in late game, you will required advanced defenses and strategies to defend your colony against them.

It is recomended that you have some experience playing the vanilla game before using this mod. This mod is intended to be a hardcore experience that will ruin your colonies with a higher frequency then the vanilla game. This is not unbalanced or poor design, it is by design. Do not fight the factions in this mod directly until you have their level of technology.

Notice:

This mod and my other mods are currently being redesigned into a modular Glittertech pack with many more features and better balance. There is no current ETA for the release because real life but most balancing issues and minor bugs in this version will not be addressed until the redesign is complete. This version will continue to be updated as the game is.

Update Log

Scenarios

Other mods







Special Thanks
  • duduluu - Chinese Translation
  • Hennessia - Russian Translation

All versions[github.com]

Forum[ludeon.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

热门讨论 查看全部(55)
27
8 月 8 日 上午 5:10
[Bug Report]
«Wyvern»
19
2024 年 4 月 26 日 下午 8:44
needs some significant adjustment
Lord Quinton
1
2024 年 12 月 10 日 上午 7:25
Crafting Time/Work
Natural_Effects
1,739 条留言
Hunter Biden 10 月 20 日 上午 11:03 
Hey so im very late game like 20 years in and i havent gotten a commando raid in a long time(im playing on blood and dust). im trying to get additional Speed skin suits. Also if i can get them from traders wich trader sells these skin suits?
陈丶小枫 10 月 9 日 下午 2:28 
Why can't I craft bandages?
SaWiX 9 月 25 日 上午 4:03 
mine all of em out kek
ace726571 9 月 24 日 下午 5:38 
is there anyway to destroy them? just checked dev mode and couldnt find a way to remove them
Sam_  [作者] 9 月 24 日 下午 12:19 
This is a known issue resulting from adding or removing mods midsave. There's not really anything we can do about it. Something about collisions in hash tables. There's a few mods out there to assist with avoiding these save bugs, but it's unfixable for me.
SaWiX 9 月 24 日 下午 12:04 
after adding the mod, my already existing uranium i scanned with ground penetrating scanner turned to cybernetic stomachs that i can deep drill, lmao..
Captain Canada 8 月 9 日 下午 8:37 
is it possible to disable raids with the weapons from this mod?

A bit too early in the game, tribes show up with freaken OP guns blowing off my legs.
Gr13nSl1me 8 月 8 日 上午 7:50 
Hmmm, just checked the XML and in mine it's set to 32,000 W for some reason. I've not edited it previously.
Gr13nSl1me 8 月 8 日 上午 7:48 
Ah, so mod conflict then? My apologies @Sam_. Thank you for the great mod!
Sam_  [作者] 8 月 8 日 上午 7:43 
Just did a quick update to give nanosuits vac resistance. I haven't played the DLC yet so let me know anything else related that is missing