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Let me know if there's a condtiion you've found where taking any reform deletes the building.
I'll ask around.
The other states are not Greek primary culture to start the game. Trebizond is Pontic, for example. The Sicilian, Neapolitan, and Venetian subjects all have their parent nation's primary culture despite being majority Greek population. If you culture flip any of them you should gain access to the correct advance to unlock these units.
Not seeing any of the units on Greek minors. I unsubbed + resubbed, then made sure I had only this mod active. I looked at Epirus and Trebizond before releasing Thessaly from Byzantium and tagging over there and none of them had anything new.
I understand that with the building you intended to give players a bonus early on, and I believe that the building itself is a good addition. But for the sake of late game balance, do you think it would be possible to limit it to one per location? I was conquering Egypt (Glory to Rome), focusing on conquering and managing vassals when I checked my pops and saw that they were massively migrating from everywhere to random rural areas. Rural areas which had 300k pops assigned for wheat. All while my cities where being abandoned.