Europa Universalis V

Europa Universalis V

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The Idea Variation 2
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44.272 MB
11 月 4 日 上午 10:08
11 月 17 日 下午 1:28
9 项改动说明 ( 查看 )

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The Idea Variation 2

描述
Main Features

Customize your country to your liking again away from only some Advances or situations. Brings back the replayability different idea setups offered.

- Reintroduced EU IVs Idea System to EU V
- 4 categories of Ideagroups: Admin, Diplomatic, Army and Navy
- Fully Customizable Number of Ideagroup Slots and Idea Cost
- Unlock Ideagroups and new Idearoup Slots by spending Innovation points
- At least 15 generic different Ideagroups per category
- Over 30 special religious Ideagroups
- Unique Government Type and Government Rank Ideagroups
- Automatic changing of Religious, Government Type/Rank Ideagroups
- Hire Researchers to boost your generation of Innovation Points
- Unique Ideabonuses like new Casus Belli, new Buildings and new Modifiers
- New Units: Guard Units and Marines
- Custom Alerts (needs the Community Framework Mod!)

The popular UI Mod "Glorp UI" has now built in compatibility for this mod.

Supported Languages: English, German (at this point I would advise playing in English though), Chinese with this mod or another Chinese translation

Note: My other mods "Generic Conquest CB" and "Better tacitical Mapmode" are also integrated in this mod. If you dont like the Generic Conquest CB, you can deactivate that in the game options.

Bugreports
Please keep the comment section clean of issues and report bugs on my discord or on the discussion.

Useful links
You can discuss this and my other mods on my modding discord.
Discord Channel[discord.gg]

My Patreon Page[www.patreon.com]

Thanks
- Special thanks to Stiopa who helped a lot with trouble shooting and purging the error log
- Thanks to the PDX guys who helped with designing the interface of the mod
- Big Thanks to Ceasar Vincens for designing the Idea Icon of the main menu
热门讨论 查看全部(3)
10
1 小时以前
Balancing suggestions
flogi
21
2 小时以前
Bug reports
flogi
0
11 月 14 日 上午 2:12
For UI modders: How to achieve minimal compatibility
flogi
81 条留言
flogi  [作者] 1 小时以前 
@Riven: This is the formula: (All Skills added devided by 2) + the full skill of the dominant category and that is multiplied by a factor (0.015) resulting in the end bonus.
Riven 1 小时以前 
I really like this mod, but I'm curious what stats affect the research speed? Is it like, their main stat, for example diplomatic stat only counts for diplomacy research?
flogi  [作者] 2 小时以前 
@Rock Hyrax my Beloved: Thanks! :)
flogi  [作者] 2 小时以前 
@verbatium1996: Sure, I'll gladly add them. But you could also upload them yourself if you want. I'll link them in the mod description then.
Rock Hyrax my Beloved 3 小时以前 
Flogi on Eu5 is like Jesus coming back to Earth.
flogi  [作者] 5 小时以前 
@AG-瑟: Did not think about this. I'll remove it in the next update.
AG-瑟 5 小时以前 
can you remove tools use from the idea bonus groups because it makes playing colonial nations impossible. Every tribe is building these buildings and results in tool shortage in markets and I'm unable to colonize provinces from insufficient tools
verbatium1996 11 小时以前 
I can send the translation of files into Russian and you can add it to the mod if you want 😀
Javedery 11 月 16 日 上午 6:28 
666666666666666666666666666
flogi  [作者] 11 月 16 日 上午 2:14 
Yes, the AI is using it.