RimWorld
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Medieval Kingdoms: the Mongols
   
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Mod, 1.6
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1.219 MB
2 Thg11 @ 8:27am
2 Thg11 @ 8:33am
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Medieval Kingdoms: the Mongols

Mô tả
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world? I certainly did — and the Medieval Kingdoms series is the result of that pursuit. In this series, my goal is to represent medieval kingdoms and empires as historically accurate as possible.

Medieval Kingdoms:the Mongols is a new faction mod inspired by the the Mongols factions from Medieval II: Total War and by historical Medieval Eurasian Steppe. In this mod, you will find new unit types, unique cultures, custom religions, and new items — all designed and illustrated based on authentic medieval depictions.

Initially, I planned this series as a submod for Medieval Overhaul. However, I realized that some players might prefer adding these mods into their general playthroughs, so I optimized it to remove the dependency on Medieval Overhaul. For the best possible medieval experience, I still recommend using it alongside Medieval Overhaul, Tabula Rasa (required for custom religion icons), and GiddyUp (required for cavalry units).

I’m a very inexperienced developer, and this is my first mod. Although I’ve tested it through many hours of gameplay, I’m sure there may still be bugs. I’d really appreciate it if you could share your suggestions for this and future projects, as well as any issues you encounter during your own playthrough.

If you enjoy this mod and want to support me, you can donate via Patreon link below. I’d be truly happy if the RimWorld community enjoys my work and supports the project. I’m completely open to your ideas and suggestions. Lastly, I know some units like Landsknetchs are 16th 17th century units and in fact not medieval. I preferred adding these units rather than adding generic European units.

I hope you like it — have fun!

Lastly many thanks to the Tasty Armory developer Serina for great textures and Watch_Dogs for teaching me how to make custom settlements!

You can support my work via Patreon:
[www.patreon.com]

[discord.gg]



Other Medieval Kingdoms Mods:









Suggested mods:
-Medieval Overhaul (for general medieval experience and addition of pelts)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3219596926
-Tabula Rasa (for custom religious icons)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1660622094
-GiddyUp (for cavalry units)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3246108162
-Rimedieval
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2516523040

15 bình luận
死Shogun剣 10 Thg11 @ 6:59am 
Any chance for japanese or china faction?
Kastras 9 Thg11 @ 10:09am 
Fair enough, it's not everyones favorite playstyle. Thanks for the Info.
Life Lover 7 Thg11 @ 1:10am 
Iz thad mongorians?
Athelas  [tác giả] 6 Thg11 @ 12:25pm 
Unfortunately not.
Kastras 6 Thg11 @ 8:22am 
Thanks for the mod, it’s awesome. Since it doesn’t say so in the text, I assume its not CE compatible?
ꑭ¦KLIM|FOX¦ꑭ 6 Thg11 @ 3:33am 
Now we are waiting for a new renewal of the Ruthenian people, or at least one connected to the Principality of Lithuania with all the religions and peoples that were part of this state:steamfacepalm:
Athelas  [tác giả] 6 Thg11 @ 2:23am 
There is a custom base for Mongols, I just did not add it in the description. It is a basic Mongol Yurt.
0Heartbleed0 5 Thg11 @ 9:52pm 
@Hydra it's probably like for other faction he slowly update them all :D
HYDRA 5 Thg11 @ 3:58pm 
No more factions with custom bases? I remember you used to be really good at adding that.
Athelas  [tác giả] 3 Thg11 @ 9:07am 
@Ischyaboi
They have no other behavior than standard Rimworld pawns. If you set up a mod that changes AI kiting behavior they will be influenced by it.