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Medieval Kingdoms: the Mongols
   
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Mod, 1.6
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1.219 MB
11月2日 8時27分
11月2日 8時33分
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Medieval Kingdoms: the Mongols

解説
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world? I certainly did — and the Medieval Kingdoms series is the result of that pursuit. In this series, my goal is to represent medieval kingdoms and empires as historically accurate as possible.

Medieval Kingdoms:the Mongols is a new faction mod inspired by the the Mongols factions from Medieval II: Total War and by historical Medieval Eurasian Steppe. In this mod, you will find new unit types, unique cultures, custom religions, and new items — all designed and illustrated based on authentic medieval depictions.

Initially, I planned this series as a submod for Medieval Overhaul. However, I realized that some players might prefer adding these mods into their general playthroughs, so I optimized it to remove the dependency on Medieval Overhaul. For the best possible medieval experience, I still recommend using it alongside Medieval Overhaul, Tabula Rasa (required for custom religion icons), and GiddyUp (required for cavalry units).

I’m a very inexperienced developer, and this is my first mod. Although I’ve tested it through many hours of gameplay, I’m sure there may still be bugs. I’d really appreciate it if you could share your suggestions for this and future projects, as well as any issues you encounter during your own playthrough.

If you enjoy this mod and want to support me, you can donate via Patreon link below. I’d be truly happy if the RimWorld community enjoys my work and supports the project. I’m completely open to your ideas and suggestions. Lastly, I know some units like Landsknetchs are 16th 17th century units and in fact not medieval. I preferred adding these units rather than adding generic European units.

I hope you like it — have fun!

Lastly many thanks to the Tasty Armory developer Serina for great textures and Watch_Dogs for teaching me how to make custom settlements!

You can support my work via Patreon:
[www.patreon.com]

[discord.gg]



Other Medieval Kingdoms Mods:









Suggested mods:
-Medieval Overhaul (for general medieval experience and addition of pelts)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3219596926
-Tabula Rasa (for custom religious icons)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1660622094
-GiddyUp (for cavalry units)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3246108162
-Rimedieval
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2516523040

15 件のコメント
死Shogun剣 11月10日 6時59分 
Any chance for japanese or china faction?
Kastras 11月9日 10時09分 
Fair enough, it's not everyones favorite playstyle. Thanks for the Info.
Life Lover 11月7日 1時10分 
Iz thad mongorians?
Athelas  [作成者] 11月6日 12時25分 
Unfortunately not.
Kastras 11月6日 8時22分 
Thanks for the mod, it’s awesome. Since it doesn’t say so in the text, I assume its not CE compatible?
ꑭ¦KLIM|FOX¦ꑭ 11月6日 3時33分 
Now we are waiting for a new renewal of the Ruthenian people, or at least one connected to the Principality of Lithuania with all the religions and peoples that were part of this state:steamfacepalm:
Athelas  [作成者] 11月6日 2時23分 
There is a custom base for Mongols, I just did not add it in the description. It is a basic Mongol Yurt.
0Heartbleed0 11月5日 21時52分 
@Hydra it's probably like for other faction he slowly update them all :D
HYDRA 11月5日 15時58分 
No more factions with custom bases? I remember you used to be really good at adding that.
Athelas  [作成者] 11月3日 9時07分 
@Ischyaboi
They have no other behavior than standard Rimworld pawns. If you set up a mod that changes AI kiting behavior they will be influenced by it.