Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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World War Gone Reich: The New Order (Dawn of the Dead: Extended + World War 2 Gone Wrong)
   
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47.591 GB
10 月 30 日 上午 6:49
12 月 14 日 下午 10:51
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World War Gone Reich: The New Order (Dawn of the Dead: Extended + World War 2 Gone Wrong)

描述
This is a mashup of my Dawn of the Dead: Extended Mod and my World War 2 Gone Wrong Mod. I replaced the USMC Faction in multiplayer with an Iron Harvest/Wolfenstein mix of Steampunk/Dieselpunk/futuristic Nazi's who have begun their blitzkreig on the modern world.

Multiplayer works. Zombies still spawn on the maps.

This mod features 15 new American Setting maps that can be played as an addon for Dawn of the Dead.

All of the USGovt editor vehicles are now in multiplayer along with bots who are able to use them. A new FMTV and M-ATV have been added. All of the USGovt Breeds now have modern skins and weapons.

33 new vehicles for the Reneg faction whose bots can use them as well.

Vehicles cost have been reduced and can be spawned in under a minute instead of waiting for so long.

Outbreak mode is all out World War Z with more zombies spawning but in a way that I balanced it.

Note: Don't use the units that have M60 in the name in direct control. They currently have a crash issue when doing so. They can be commanded fine. M1A1 Abrams, M2_Bradley, LAV25, along with the the new FMTV, and M-ATV have this issue. I'm currently trying to figure out why they have a direct control error. I have added all of these vehicles.

I will be working on Conquest Mode compatibility soon.

The Police addon is optional. It must be drag and dropped into this mod and replaced. Backup the Set/Multiplayer, Set/Breed, and the script file before doing so. It has problems being activated over this mod so it must be done like that.

Enjoy!

Story:

April 16th, 2026

"Everything changed a month ago. The year is 2026 and life was normal. I was normal. My family was here and all we had to worry about was all of our collective ♥♥♥♥♥♥♥ problems. You see, on what should of been a normal Tuesday afternoon a month ago the sky opened up. Aircraft we had never seen before invaded the skies bearing the marking of old Nazi Germany. We thought it was a joke. Some thought it was Aliens or the Government. I remember those early days....conspiracies flying around. Accusations thrown wildly. It was not until the ships began firing, began killing hundreds of thousands around the globe did we realize this was not a ♥♥♥♥♥♥♥ joke. This was the Fourth Reich come down to rain hell on us all""
66 条留言
FederalEmergencyBroadcastAgency  [作者] 6 小时以前 
@Daniel_Zabojca I did play them haha Homefront is some of my favorite games! I can look into maybe adding some skins from it. Thanks I wanted each faction to have a good variation of units!

I restored the modern weapons and skins back to the USGovt faction. The Reneg's now have working shotguns again. I just have to figure out why some vehicles can't be direct controlled still before I start working on a Conquest Mode!
Daniel_Zabojca 18 小时以前 
Also, Did you ever play/see the game Homefront 1 and 2? Maybe for the Norkia and asian side, or rebels some of those units would be a nice addition! I hope there is more Exchange forces for Germans, that then give those mechs or tanks or those high-end combat platform on tracks units.
Daniel_Zabojca 18 小时以前 
I noticed that the german units have empty slots in inventory. And all weapons have weapons/desc/etc. Mostly UNSC faction in conquest. It somehow works? But I also have that the Reich Power Armor units hold the 4x MG weirdly? There is also that all the RMB (in direct control) you don't zoom to the scope but zoom on 1.5 with the sights at the underside of the screen.

The variance in armor and the medic look sick as hell. I love the navy variants (blue ones?), also Is there going to be something like a modernized semi-automatic Karabiner? Like the M1 but but with Red-dot sight and maybe Kar-98k sniping capabilities? For the more leveled units (so not exclusive to Sniper).
FederalEmergencyBroadcastAgency  [作者] 19 小时以前 
@Daniel_Zabojca No problem! I have not decided that part yet but I will most likely put the Conquest Mode in an update to this mod.

I hope everyone enjoys the new skins I put! There is new Reich Trooper skins from not only Wolfenstein but older Wolfenstein games, Metro Redux Fourth Reich Troopers, and some Helghast. They are very varied now.

For the American Military side I fixed any of the overlapping helmets. The Battlefield, Homefront, Modern Warfare and Black Ops skins will now be fixed with no helmets clipping through.

Enjoy!
Daniel_Zabojca 20 小时以前 
A oki. And thanks for the fast response! I wanted to ask more because 'I will be working on Conquest Mode compatibility soon.' didn't specify whether it will be an update of this mod, or if there will be a different mod on the workshop that this mod requires (dependency) in order to play conquest mode properly.

Also have a nice day!
FederalEmergencyBroadcastAgency  [作者] 20 小时以前 
@Daniel_Zabojca Soon I'm going to make a Conquest Mode for not only this mod but some of my Call to Arms base game mods as well. I'm going to bust them all out at once. I have not forgotten about it no worries
Daniel_Zabojca 21 小时以前 
Will the conquest compatibility be included in this mod, or will that become a separate mod?
FederalEmergencyBroadcastAgency  [作者] 12 月 13 日 上午 9:08 
I will try to add an MLRS soon since every other Military Vehicle I wanted to add is in but that one.
FederalEmergencyBroadcastAgency  [作者] 12 月 13 日 上午 8:50 
Remember the Police addon is optional. It must be drag and dropped into this mod and replaced. Backup the Set/Multiplayer, Set/Breed, and the script file before doing so. It has problems being activated over this mod so it must be done like that.