Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

World War Gone Reich: The New Order (Dawn of the Dead: Extended + World War 2 Gone Wrong)
64 条留言
Daniel_Zabojca 2 小时以前 
Also, Did you ever play/see the game Homefront 1 and 2? Maybe for the Norkia and asian side, or rebels some of those units would be a nice addition! I hope there is more Exchange forces for Germans, that then give those mechs or tanks or those high-end combat platform on tracks units.
Daniel_Zabojca 2 小时以前 
I noticed that the german units have empty slots in inventory. And all weapons have weapons/desc/etc. Mostly UNSC faction in conquest. It somehow works? But I also have that the Reich Power Armor units hold the 4x MG weirdly? There is also that all the RMB (in direct control) you don't zoom to the scope but zoom on 1.5 with the sights at the underside of the screen.

The variance in armor and the medic look sick as hell. I love the navy variants (blue ones?), also Is there going to be something like a modernized semi-automatic Karabiner? Like the M1 but but with Red-dot sight and maybe Kar-98k sniping capabilities? For the more leveled units (so not exclusive to Sniper).
FederalEmergencyBroadcastAgency  [作者] 3 小时以前 
@Daniel_Zabojca No problem! I have not decided that part yet but I will most likely put the Conquest Mode in an update to this mod.

I hope everyone enjoys the new skins I put! There is new Reich Trooper skins from not only Wolfenstein but older Wolfenstein games, Metro Redux Fourth Reich Troopers, and some Helghast. They are very varied now.

For the American Military side I fixed any of the overlapping helmets. The Battlefield, Homefront, Modern Warfare and Black Ops skins will now be fixed with no helmets clipping through.

Enjoy!
Daniel_Zabojca 4 小时以前 
A oki. And thanks for the fast response! I wanted to ask more because 'I will be working on Conquest Mode compatibility soon.' didn't specify whether it will be an update of this mod, or if there will be a different mod on the workshop that this mod requires (dependency) in order to play conquest mode properly.

Also have a nice day!
FederalEmergencyBroadcastAgency  [作者] 5 小时以前 
@Daniel_Zabojca Soon I'm going to make a Conquest Mode for not only this mod but some of my Call to Arms base game mods as well. I'm going to bust them all out at once. I have not forgotten about it no worries
Daniel_Zabojca 5 小时以前 
Will the conquest compatibility be included in this mod, or will that become a separate mod?
FederalEmergencyBroadcastAgency  [作者] 12 月 13 日 上午 9:08 
I will try to add an MLRS soon since every other Military Vehicle I wanted to add is in but that one.
FederalEmergencyBroadcastAgency  [作者] 12 月 13 日 上午 8:50 
Remember the Police addon is optional. It must be drag and dropped into this mod and replaced. Backup the Set/Multiplayer, Set/Breed, and the script file before doing so. It has problems being activated over this mod so it must be done like that.
FederalEmergencyBroadcastAgency  [作者] 12 月 13 日 上午 8:47 
I just updated the mod! I fixed the firing on the M1A1 Abrams and the M2A3 Bradley. I took out the CODWW3 maps to bring the GB size down a little. There is three maps less but it's worth it.
FederalEmergencyBroadcastAgency  [作者] 12 月 5 日 下午 6:21 
@SchizoidShitzoid No problem! I would backup the files though because remember the Police faction will replace the Nazi's. Let me know if you need any more help!
SchizoidShitzoid 12 月 5 日 下午 6:20 
Ok, i just saw it, the auto-moderating thing didnt let me see it.
FederalEmergencyBroadcastAgency  [作者] 12 月 5 日 下午 6:19 
@SchizoidShitzoid By manually applying the police mod I mean drag and drop and replace.
FederalEmergencyBroadcastAgency  [作者] 12 月 5 日 下午 6:18 
@SchizoidShitzoid You don't activate all three mods. Just DOTD first and this mod second. The Police mod needs to be manually applied. Don't apply them at the same time.
SchizoidShitzoid 12 月 5 日 下午 6:17 
I dont know what im doing wrong, im activating all 3 mods and its just crashing over and over at activation.
FederalEmergencyBroadcastAgency  [作者] 12 月 5 日 上午 8:38 
@Sugerwsp In the latest update Zombies will no longer ignore Reich Units I fixed the targeting
FederalEmergencyBroadcastAgency  [作者] 12 月 4 日 下午 12:47 
I have updated the mod to the newest GoH/DOTD update. It can now be played again! Enjoy!
FederalEmergencyBroadcastAgency  [作者] 12 月 2 日 上午 8:30 
@Dim0_0n Yes I'm not sure how yet to make the Interface be able to use every vehicle. There is so many that it does that. I will look into fixing in the future.
Dim0_0n 12 月 1 日 上午 8:10 
correction, there is no way to spam with so much vehicles
Dim0_0n 12 月 1 日 上午 8:08 
i understand that this is a mod based on DOTD, unlike its predecessor, which was self-built, but bots can spawn equipment from Iron Harvest, while players cannot. Is this a bug?
NOT_zyro 11 月 29 日 下午 9:35 
is it worth it
FederalEmergencyBroadcastAgency  [作者] 11 月 29 日 下午 9:24 
@NOT_zyro Everything in the description 30 new maps dozens of new vehicles, weapons, breeds, and factions etc
NOT_zyro 11 月 29 日 下午 9:22 
45 gb?!?!?! what does this mod bring?
FederalEmergencyBroadcastAgency  [作者] 11 月 29 日 下午 3:22 
@TheRealJD Give it a minute that happens to me too. If it activated fine it takes a second then the mod will respond. It's a huge mod that's alot of GB that's why
TheRealJD 11 月 29 日 下午 3:19 
@FederalEmergencyBroadcastAgency

My friend I ran into a problem, I activated the Dawn of the Dead, I activated it without problem but when I try to activate this mod the mod menu activation is not responding I can scroll thru it but not activate or deactivate anything
FederalEmergencyBroadcastAgency  [作者] 11 月 29 日 下午 1:19 
If anybody experienced a mid game crash saying Sound.set or Folder.set it's been fixed. I'm updating the mod now.
FederalEmergencyBroadcastAgency  [作者] 11 月 28 日 下午 4:12 
DOTD: Resident Evil is no longer a requirement.
FederalEmergencyBroadcastAgency  [作者] 11 月 27 日 下午 2:00 
@TheRealJD After you activate DOTD there is still an extra button in the main menu to activate the other mods. Activate DOTD first, then DOTD Resident Evil, then this mod. The Police mod is optional.
TheRealJD 11 月 27 日 上午 8:40 
I get a crash when trying to activate the mod, I really want to try this mod out plz halp. What is the order of the mods activation for it to work ?

When I activated the Dawn of the Dead mod first it works but won't let me activate nor deactivate anything in the mod menu screen
加菲猫再世 11 月 24 日 下午 9:50 
I would like to ask, is this mod compatible with Conquest Mode now?
Khaya Ashur 11 月 24 日 下午 6:38 
Thank you, I am especially excited for when the WW2 Gone Wrong gets updated as I have a few scenarios I would like to try.
FederalEmergencyBroadcastAgency  [作者] 11 月 24 日 下午 4:16 
Optional Police replace Nazi Faction in multiplayer World War Gone Reich Addon

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3611922198
FederalEmergencyBroadcastAgency  [作者] 11 月 24 日 下午 4:14 
@Khaya Ashur The mod is good now
FederalEmergencyBroadcastAgency  [作者] 11 月 24 日 下午 3:52 
Everyone in the update going in I have fully mixed it with Dawn of the Dead: Extended in order to save me alot of time of updating both mods. Both mods are now fully combined in this one and the original Dawn of the Dead: Extended has been deleted.
FederalEmergencyBroadcastAgency  [作者] 11 月 24 日 下午 3:49 
@Khaya Ashur I'm updating the mod now just fixed it
FederalEmergencyBroadcastAgency  [作者] 11 月 22 日 下午 4:21 
@Khaya Ashur I need to update the mod since CTA and DOTD got updated.
Khaya Ashur 11 月 22 日 下午 3:00 
Game Crashes when I try to activate the mod
FederalEmergencyBroadcastAgency  [作者] 11 月 19 日 上午 7:48 
I have posted a picture of the new Metro: Redux vehicles I'm giving to the Reneg above. I'm also adding a Bradley for the USGovt.
kratos3000 11 月 15 日 下午 10:31 
i looked at the space and thought it was a damn game i was looking at 44 gb for a mod is insane can't play this tho don't have space for it will try it when i get my 1tb nvme
FederalEmergencyBroadcastAgency  [作者] 11 月 10 日 上午 6:17 
@cope hard and seethe Just the Fa-Test helicopter will crash the game. It's left in the mod. Everything else works. I double checked now.
FederalEmergencyBroadcastAgency  [作者] 11 月 10 日 上午 6:14 
@cope hard and seethe Something is wrong with your game. Not one thing in mine is crashing.

Here is a video of me spawning everything. I should know I worked on everything.

https://files.catbox.moe/9e34bz.mp4
cope hard and seethe 11 月 10 日 上午 3:08 
bro you got a lot of assets in editor that crashes the game, come on man
KeepYourselfSafe 11 月 9 日 上午 2:31 
conquest???
Shelshocker 11 月 8 日 下午 2:49 
well this is looking cool looking at the video gameplay and the music too ja~
Sugerwsp 11 月 6 日 上午 10:25 
Ive noticed, the zombies ignore the Reich units and get stuck alot when facing them and Reich vehicles completely ignore zombie no matter what. even right clicking to order the tank or vehicle to shoot the zombies doesnt make them fire at it. among other things like the "marksman" option giving me a guy with an MG48 and the Rifleman (supply) option giving me a marksman instead.
surinaamse_parramaribo 11 月 5 日 下午 4:48 
conquest ;-;?
DerUberHans 11 月 5 日 下午 1:20 
today is a good day
Avrahamthesexy 11 月 5 日 下午 1:10 
conquest ;-;?
FederalEmergencyBroadcastAgency  [作者] 11 月 5 日 上午 7:44 
Remember the USMC is replaced in game with Wolfenstein Nazi Germany/WW1 Iron Harvest. You can play as them now as well. In game they are fully replaced but not when choosing a faction it will say USMC in the interface.
FederalEmergencyBroadcastAgency  [作者] 11 月 5 日 上午 7:35 
The Multiplayer update is up! Here is a video!

https://www.youtube.com/watch?v=QIFTxtXSknc
FederalEmergencyBroadcastAgency  [作者] 11 月 5 日 上午 6:23 
@Prince_Alarming_ Multiplayer will work in the next update. I'm making sure of it and recording footage.