RimWorld

RimWorld

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Medieval Overhaul : Hornetkeeping
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Mod, 1.6
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650.708 KB
Oct 8 @ 11:50am
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Medieval Overhaul : Hornetkeeping

Description


A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey. Hives will now drop larvae when destroyed, which can be used to build said apiaries.

Also went on to add a deathstinger jar and the hornet mead, a weapon using deathstingers and a strong drink made from their honey.

Hopefully i didn't forget anything in there-

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Q: Can i add it in my current game ?
A: Yes, shouldn't pose a problem.

Q: Will you add more to the mod ?
A: Not really sure, maybe, we'll see.

Q: How can i properly report an issue ?
A: Be sure to explain what happened properly and send a log.

Q: How can i get more deathstinger larvae ?
A: Traders, destroying more hives in the nearby tiles or getting lucky from an apiary.

[ko-fi.com]

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

Hornet Apiary inspired by the buildable hives from Vanilla Expanded Ideology : Memes and structures

Deathstinger jar inspired by the jars of the same name from stoneshard (since deathstingers come from stoneshard, figured i'd add in the jar)

Rimworld is owned by Tynan Sylvester
36 Comments
Sir Van  [author] 8 hours ago 
@Chromium Unfortunately, it uses a custom stat which is VacuumResistance
Chromium 8 hours ago 
Sir can't you copy the vacum suit properties for the bee suit? the vacuum exposure is also a hediff and when you have it on it negates it
Nar 9 hours ago 
this work 1.5? plz
Sir Van  [author] 23 hours ago 
@Readtext Do you know medieval overhaul already covers bees ? Because this is a submod to MO.
Chromium Oct 12 @ 1:05pm 
Because Sir Van wanted to make a mod with Hornets and because hornets are cooler
Readtext Oct 12 @ 12:53pm 
Why hornets and not bees? Bees produce a lot of honey, but hornets produce very little.
Pyromaniac1 Oct 12 @ 12:46pm 
Or maybe that if you build it the death stingers are peaceful to your colonists but hurt hostiles
Pyromaniac1 Oct 12 @ 12:45pm 
Is there a chance of death for your colonists with the bee houses?
Sir Van  [author] Oct 12 @ 11:35am 
@Pyromaniac1 That was actually the plan at first, but i haven't found any way to block a hediff with a hediff/outfit without some custom C#. The penoxycyline uses something which 'prevents hediffs' but it actually only prevents hediff given through the infectious event
Pyromaniac1 Oct 12 @ 10:22am 
Add a bee keeper outfit so that the swarms dont bother your own colonists.