破门而入2:北方特遣队

破门而入2:北方特遣队

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Girls' Frontline 2: Door Kickers
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Content Type: Playable Units, Equipment, UI
文件大小
发表于
更新日期
1.900 GB
10 月 4 日 下午 9:37
10 月 20 日 下午 7:43
9 项改动说明 ( 查看 )

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Girls' Frontline 2: Door Kickers

描述
Girls' Frontline 2: Door Kickers

Commander, you're here. Good. We've been assigned operations in the contaminated zones. The areas are still unstable; Hostile forces have moved in, taken hostages, fortified positions. Someone needs to clear them out. I know it's dangerous work, but... we'll be careful. Just give us the orders and we'll see it through. What do you say, Commander?

Overview
This mod imports tactical dolls from Girls' Frontline 2: Exilium as playable units in Door Kickers. Each doll comes equipped with their signature weapon and is grouped by their faction affiliations for tactical operations.

Units
Task Force DEFY: Alva, Voymastina
H.I.D.E 404: Klukai, Mechty, Andoris, Belka, Leva, Lenna, Vector
Zucchero Café: Springfield, Makiatto, Centaureissi, Sharkry
Groza Squad: Groza, Nemesis, Krolik, Colphne, Vepley

Note: Only dolls currently available in GFL2 are/will be included.

To-do
This mod is an early work in progress with several elements still incomplete or missing, such as:
  • Additional units
  • UI art and other UI elements
  • Sounds and voice overs
  • Weapon customisation
  • Tuning numbers and balancing

Want to help or contribute? Visit the GitHub repository[github.com]

Known Limitations
Door Kickers 2 expects uniform model sizes, causing visual issues when importing GFL2 dolls with varying heights and builds. Tall, skinny dolls like Nemesis and short dolls like Colphne are particularly affected by these scaling requirements. Some elements like Nemesis's cape were removed due to skeletal rigging constraints. I'm working to minimise these issues while keeping dolls in their correct outfits.

Due to these limitations, models are optimised for the default top-down view rather than freelook mode. Any visual issues only visible in freelook will not be considered bugs.

Credits
Contributors:
  • beanpuppy
  • Housenflou

Special thanks to:
  • MICA Team - Girls' Frontline 2: Exilium
  • kenji1997 - AssetStudio fork for model extraction
  • Luwis96[www.instagram.com] - Commissioned weapon UI images
  • Everyone giving suggestions and reporting bugs
热门讨论 查看全部(2)
17
10 月 23 日 上午 4:30
置顶: Suggestions
beanpuppy
8
10 月 23 日 下午 8:00
置顶: Bug Reports
beanpuppy
57 条留言
Bulldog 10 月 21 日 上午 12:12 
The 7.62x39mm guns (AK15 and OTS14) appear to have duplicate ammo, they have two seemingly-identical M43 123gr FMJ as ammo choices, with the exact same name and description.

Looking at your gfl_weapons.xml file,, I think it's down to those weapons being assigned both:
<to name="762x39FMJM43_Type56NWS" />
<to name="762x39FMJM43_Type56CIA" />

Looking at the vanilla firearm_ammo.xml file, the two M43 ammo types appear identical stat wise, and in-game, while testing both M43 ammo types on the same unit using the debug shoot option, the stats appeared the same there on a cursory check as well.

Just a suggestion, but it could be worth removing one of the M43 ammo types perhaps?
Rein 10 月 20 日 下午 3:14 
Hey!
Just want to help out with one thing that been bothering me. The doctrine, Weapon Transition Drills, mention that your units can switch to their sidearm when their primary went empty during a firefight but I noticed that they reload instead.

I took a look around and edit around to make it work and someone in discord mention a node, <Node name="Handguns_ReloadDrills"/>, needed to be in the unit xml too and it work by adding that line in. Now they can switch to their sidearm in a firefight if their primary are empty.

Hope that help! Love your work with the model.
엑살라타 10 月 20 日 上午 2:35 
Will other characters be added if I wait?
Bulldog 10 月 20 日 上午 12:03 
Some possible balancing oddity. You assigned both the regular Ranger's M1014's ammo type and the Swat's M500 ammo type to Vepley's Vepr12 shotgun.

But the rate of fire seems linked to the ammo type in the game, and the M500 as a pump action has a vastly reduced firing rate compared to the semi-auto M1014. The M500's shells are 1.5 rps and 1.8 rps for the two types. Meanwhile the M1014's shells have a rate of fire of 4.5 rps.

Although Vepley's Vepr12 isn't a pump action, giving her any of the M500's ammo types just drops her ROF of one, which just cuts her rate of fire to 1/3 of what it would be with the default M1014's ammo.

Might be worth just not assigning the M500 ammo to her Vepr12 maybe? For consistencies sake at least.
BaronVonSwagger 10 月 19 日 下午 10:00 
@beanpuppy Would be nice to get more progression and satisfaction from a complete doctrine screen, but I'm fine either way!
Rabcom 10 月 19 日 下午 4:17 
@beanpuppy, I tried creating a new squad from scratch like other people in the comments have tried and now the steam version of the mod works; let me me know if you want to also try the Nexus version for testing and if you still want my steam version workshop download.
beanpuppy  [作者] 10 月 19 日 上午 1:56 
@BaronVonSwagger It is yeah, do you feel you need more levels ?
BaronVonSwagger 10 月 19 日 上午 1:37 
Hey y'all, sweet mod! Always love more terminators. Is it intended that you don't get enough doctrine points to fully complete the doctrine screen? The squads are capped at Lvl 16 for me.
beanpuppy  [作者] 10 月 19 日 上午 12:52 
@Dragon1 Thanks for notifying us. I'm able to determine after going through the files that this was mostly likely someone taking the Nexus mods version and uploading it here. I'm giving them the benefit of the doubt and assuming they didn't know the mod was already on here, though either way it's a pretty rude thing to do without my permission. I don't think it's a big deal though, I've reported it and am just going to leave it at that.

Bonus: for any nerds/programmers who may be curious how I know it's the Nexus mods version, I can tell because the latest Git commit is "steam workshop release" which is something that will only get committed AFTER I publish here. This commit also lines up with the last time I published to Nexus.
Dragon1 10 月 19 日 上午 12:09 
@Housenflou
Interstingly enough, the comments seem to be reactivated now and the links are present, too.