破门而入2:北方特遣队

破门而入2:北方特遣队

Girls' Frontline 2: Door Kickers
57 条留言
Bulldog 10 月 21 日 上午 12:12 
The 7.62x39mm guns (AK15 and OTS14) appear to have duplicate ammo, they have two seemingly-identical M43 123gr FMJ as ammo choices, with the exact same name and description.

Looking at your gfl_weapons.xml file,, I think it's down to those weapons being assigned both:
<to name="762x39FMJM43_Type56NWS" />
<to name="762x39FMJM43_Type56CIA" />

Looking at the vanilla firearm_ammo.xml file, the two M43 ammo types appear identical stat wise, and in-game, while testing both M43 ammo types on the same unit using the debug shoot option, the stats appeared the same there on a cursory check as well.

Just a suggestion, but it could be worth removing one of the M43 ammo types perhaps?
Rein 10 月 20 日 下午 3:14 
Hey!
Just want to help out with one thing that been bothering me. The doctrine, Weapon Transition Drills, mention that your units can switch to their sidearm when their primary went empty during a firefight but I noticed that they reload instead.

I took a look around and edit around to make it work and someone in discord mention a node, <Node name="Handguns_ReloadDrills"/>, needed to be in the unit xml too and it work by adding that line in. Now they can switch to their sidearm in a firefight if their primary are empty.

Hope that help! Love your work with the model.
엑살라타 10 月 20 日 上午 2:35 
Will other characters be added if I wait?
Bulldog 10 月 20 日 上午 12:03 
Some possible balancing oddity. You assigned both the regular Ranger's M1014's ammo type and the Swat's M500 ammo type to Vepley's Vepr12 shotgun.

But the rate of fire seems linked to the ammo type in the game, and the M500 as a pump action has a vastly reduced firing rate compared to the semi-auto M1014. The M500's shells are 1.5 rps and 1.8 rps for the two types. Meanwhile the M1014's shells have a rate of fire of 4.5 rps.

Although Vepley's Vepr12 isn't a pump action, giving her any of the M500's ammo types just drops her ROF of one, which just cuts her rate of fire to 1/3 of what it would be with the default M1014's ammo.

Might be worth just not assigning the M500 ammo to her Vepr12 maybe? For consistencies sake at least.
BaronVonSwagger 10 月 19 日 下午 10:00 
@beanpuppy Would be nice to get more progression and satisfaction from a complete doctrine screen, but I'm fine either way!
Rabcom 10 月 19 日 下午 4:17 
@beanpuppy, I tried creating a new squad from scratch like other people in the comments have tried and now the steam version of the mod works; let me me know if you want to also try the Nexus version for testing and if you still want my steam version workshop download.
beanpuppy  [作者] 10 月 19 日 上午 1:56 
@BaronVonSwagger It is yeah, do you feel you need more levels ?
BaronVonSwagger 10 月 19 日 上午 1:37 
Hey y'all, sweet mod! Always love more terminators. Is it intended that you don't get enough doctrine points to fully complete the doctrine screen? The squads are capped at Lvl 16 for me.
beanpuppy  [作者] 10 月 19 日 上午 12:52 
@Dragon1 Thanks for notifying us. I'm able to determine after going through the files that this was mostly likely someone taking the Nexus mods version and uploading it here. I'm giving them the benefit of the doubt and assuming they didn't know the mod was already on here, though either way it's a pretty rude thing to do without my permission. I don't think it's a big deal though, I've reported it and am just going to leave it at that.

Bonus: for any nerds/programmers who may be curious how I know it's the Nexus mods version, I can tell because the latest Git commit is "steam workshop release" which is something that will only get committed AFTER I publish here. This commit also lines up with the last time I published to Nexus.
Dragon1 10 月 19 日 上午 12:09 
@Housenflou
Interstingly enough, the comments seem to be reactivated now and the links are present, too.
Dragon1 10 月 19 日 上午 12:05 
@Housenflou
Yep, that was me. I offered a link to this mod here, since I believed it to be a simple copy. The "Author" also removed the links to github and the creator, who made the UI images.
Reinforces the possibility, that it was uploaded without the original author's consent.
vaj.huabmuas 10 月 18 日 下午 8:42 
@beanpuppy the nexus mod works thank u 4 the advice
Eroditte 10 月 18 日 下午 7:54 
OK I dont know how or why but it works. I needed to create a team from scratch and then the GF2 menu popped up and it works.
beanpuppy  [作者] 10 月 18 日 下午 7:22 
@Rabcom @vaj.huabmuas @Eroditte Can any of you also send me your Steam Workshop download please - it should be in C:\Program Files (x86)\Steam\steamapps\workshop\content\1239080\3580762170

Upload it to Google Drive or something and DM me.
Eroditte 10 月 18 日 下午 5:41 
Yeah same issue here. Dont really know what to do. Ig i'll try the nexus mod version
beanpuppy  [作者] 10 月 18 日 下午 5:09 
@Rabcom @vaj.huabmuas I've also done a fresh install of the game and installed the mod but it was working for me, so it's hard for me to help since I can't replicate the issue. The only thing I can think for you to try now is maybe trying the Nexus mods version: https://www.nexusmods.com/doorkickers2/mods/380 . You download the .zip and extract it into Steam/steamapps/common/DoorKickers2/mods
vaj.huabmuas 10 月 18 日 下午 1:05 
@beanpuppy Thanks 4 responding. I try unsubscribing and resubscribing like u said but sadly, it still didn't work. I also uninstalled all other mods i have so I don't no if its a bug or if I'm doing something wrong.
JMan 10 月 18 日 下午 12:58 
as @Rabcom has stated below the mod isn't deploying properly. I'm only using this mod and a music mod pack but the music mod works fine.
Jarhead 10 月 18 日 上午 11:42 
add M1 GARAND pls pls pls
Housenflou 10 月 18 日 上午 10:48 
@Dragon1 I noticed they disabled comments after someone pointed out it was a copy of this mod.
Rabcom 10 月 18 日 上午 8:38 
@beanpuppy, after deleting all other mods and doing a fresh install, the GFL2 mod will have no effect or changes: no GFL2 splash screen and no GFL2 units; just a vanilla DK2 while the mod tab will say GFL2 mod is enabled.
beanpuppy  [作者] 10 月 18 日 上午 5:50 
@Rabcom @Bamboo @vaj.huabmuas What are you all meaning by "it isn't working" ? Are you not seeing new units to make in the squad menu ? Try unsubscribing and resubscribing - if that doesn't work can you tell me if you have other mods installed/activated ?
vaj.huabmuas 10 月 18 日 上午 5:27 
I activated the mod in the menu and restarted the game. It didn't work; is this a bug?
Dragon1 10 月 18 日 上午 1:37 
Have a look at this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3589013126&searchtext=
I haven't looked into it, so it could just be a submod or a localization. But it looks identical to this page here...
Bamboo 10 月 16 日 下午 4:18 
@Rabcom I have same problem with u, I'm keep trying, but it doesn't work
Rabcom 10 月 15 日 下午 1:22 
Is anyone else having an issue with the mod will not "activating" after enabling and restarting?
Housenflou 10 月 15 日 上午 3:59 
@beanpuppy Sure, I'd love to help
beanpuppy  [作者] 10 月 15 日 上午 3:49 
@Housenflou I actually have all the JP voicelines exported to .ogg already. If you're wanting to do the dirty work of mapping the sounds to a voicepack, message me and I send you the files.
Housenflou 10 月 15 日 上午 2:17 
Been looking at trying to extract the voice files for the units from the game as I would love to help.
Phire 10 月 14 日 上午 3:19 
Great mod, I'm enjoying it a lot.
Does full good to just rip through so many enemy's with Defy.

I've ended up not usinf some doctrine and armour, as they become so busted.
JN 2002 10 月 13 日 下午 10:20 
If possible, I would like to volunteer at sound, specifically for BGM and gun sound extract from GFL2 game. Where we can communicate properly for this amazing project?
Conscript_4_5C12U13 10 月 13 日 下午 4:36 
Based mod
Mithril124dd 10 月 13 日 上午 10:23 
keep up the great work. Also you can make melee damage for ak15 high when she is shoving the enemies, check USAF bayonet there is a setting on xml giving your guns in melee a damage output
JN 2002 10 月 13 日 上午 9:04 
So far, this is really good. But if possible add every T-Dolls in a squad would be better, especially if there is a mission that required 16 troppers.. Keep up your good work!
Marcer 10 月 13 日 上午 8:43 
Incredible integration amazing work!!
therealgigachadthelegend 10 月 13 日 上午 7:12 
this is not CAG.
Keohtyzed 10 月 11 日 下午 3:10 
I got inspired by your mod, and I recorded a video playing as Alva and Voymastina!
xgot_drago 10 月 11 日 上午 7:07 
No way
Keohtyzed 10 月 10 日 下午 10:03 
This mod is awesome! Thank you for releasing this
Poi 10 月 9 日 上午 2:57 
Seeing this mod made me finally buy the game, they should give you a cut!
beanpuppy  [作者] 10 月 8 日 下午 4:49 
@silvertulip @Setlys_SARK2N I'm happy for you to do that as long as you give attribution, just be aware that the mod is still in active development so text is going to be changing/added often.
silvertulip 10 月 8 日 上午 7:04 
Hi, here's a request from my friend @Setlys_SARK2N , he doesn't own this game so he can't comment and do the request by himself.
Here's what he said:
"Hi @beanpuppy , I want to share this mod with other Chinese players, and I think it might be better for them to have a Chinese localization available.
May I translate this mod into Chinese with a standalone patch? I would be very grateful for your kindness and an opportunity to better recommend this mod to others."
beanpuppy  [作者] 10 月 8 日 上午 12:09 
@Housenflou Possibly, but I'm not likely to do it before adding all the characters that can be added.

@BabyNanachi I've just pushed a patch to give them the ability to kick down locked doors. Also yes I think it would be a good idea to give a few classes suppresive fire, I'll look into it.
BabyNanachi 10 月 7 日 下午 10:00 
Well since putting my comment I have found they dont even have the boot for Defy units and thus cant open a locked door unless they have a tool for it. which can be a bit much of a ask for a 2 unit squad.
BabyNanachi 10 月 7 日 下午 9:38 
I would be curious if the Defy units could get a covering fire option. Aka the lmg force fire thing. Not only would it be good when you want to move one unit in a hot zone but as someone who uses "doors are not cover" it would work well to blast through them.
Rootin' 10 月 7 日 下午 8:39 
This is awesome. Thank you
Housenflou 10 月 7 日 上午 5:35 
Really like this, do you plan on adding other skins for the characters?
beanpuppy  [作者] 10 月 7 日 上午 12:10 
@Tallyrand Yes, they're planned.
TalIyrand 10 月 6 日 上午 4:37 
Would the OG team of Groza, Krolik, Vepley, Nemesis, and Colgate be added?
WendyB the Necromancer 10 月 6 日 上午 4:12 
This mod is good
Anyway, I think you need a model rework, because the eyes are kinda weird (literally you can grab some wildcat exported model in the wild, idk), also a doctrine work

There was someone making the Elmo AS in Nexus before but he and his mod gone lmao, so I'm looking forward for feature update