Space Engineers

Space Engineers

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Cauldron System
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Type: Mod
Mod category: Planet
標籤: NoScripts
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868.487 MB
9 月 28 日 下午 12:53
10 月 3 日 下午 4:34
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Cauldron System

在 Major Jon 的 1 個收藏中
Major Jons Planets
11 個項目
描述
A Gas giant with three very different moons offering a complete survival experience.


v1.1: RealSolarSystems Proxies
v1.0: Initial Release

The Cauldron System is a set of planets that you can use to create your own world. It is not a savefile, as I want to allow people to set their own world settings and so on. The planets are intended to deliver a complete survival experience, where all planets are relevant to the gameplay and complementary to each other, as they all differ from each other in what ores they contain and what survival challenges they present, making journeying to all of them a necessity. It is possible to spawn on all planets, however some present a harder challenge than others. The core idea behind this system is to replicate minecraft to some extend, with the planets equating to the three dimensions in minecraft to some extend. There are four planets in this mod, Cauldron (the gas giant), Tellus (lush and green), Agni (volcanic) and Kor (ice).

For all further information, look at this guide:

How to Use:
-Subscribe on this page
-During loading/ creating a new world, go to options->mods
-Add this mod to the list of active mods
-Ingame: shift+f10, select planets, select these ones, spawn them in
-If shift+f10 doesn't work, alt+f10->tick creative tools

For planet modders:
The definition files for this planet are very extensively commented. If you want to use them as a
reference you can find them here: ...\steamapps\workshop\content\244850\3576683005
Feel free to also use all the assets for your own planets, just give some credit, thanks.
Also look here for the SE planet modding discord: https://dsc.gg/space-engineers-planet-modding
39 則留言
Parker Posey's Mouth 5 小時以前 
You may have already answered this, but are there any plans for a water-mod compatible version?
Major Jon  [作者] 10 小時以前 
I would put Agni just outside the gravity range of the gas giant somewhere inside the rings, looks cool if it's that close. The other ones could be anywhere, but keep in mind the jumpdrive distance is 2000km, so maybe not to far away.
Tika-96 14 小時以前 
Hi !

Are there recommended positions for the planets ?

I have taken a look into the fandom wiki to learn how to move spawned planets around.

My plan is to use the solar system as a template for the asteroids and remove the regular planets and moons. And then I want to add your gas giant and its three "moons".

Maybe you have already made something similar. I don't have a clue what might be good distances between them.

Thanks for making this great mod !
Major Jon  [作者] 10 月 5 日 上午 4:27 
just add more planet mods to your world, you can create whatever system you want
Ike 10 月 4 日 下午 12:25 
Hey Major Jon, Love this! is it possible to get even a bigger Solar System with more planets to explore? (iam very happy with these planets, love to see more!)
GigaCars 10 月 3 日 下午 4:37 
nice
Major Jon  [作者] 10 月 3 日 下午 4:37 
Update: now has built in proxies for RealSolarSystems
Iceman 10 月 3 日 上午 5:27 
I would love to have some proxies for these planets. I am currently trying to build a solar system with them for a new playthrough ^^
GadenKerensky 10 月 3 日 上午 1:07 
Are any of these planets set up for the water mod, or not intended?
GigaCars 10 月 2 日 下午 6:31 
contrary to popular belief, you don't need proxies for them to work
it's just to be able to see them as they are from proxy and orbit space, you can use a similar proxy but it would look wonky unless you tune up the fadeout range, but doing so sacrifices the rotation visual unless you also tune up the surface zone, which with fast spinning objects can cause some dizziness sometimes