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Nahlásit problém s překladem
as playing progenitor hive, can't build offspring ship, due to No offspring ship capacity.
also Starbases have only 1 fleet power, maybe due to debuff(no offspring)
Probably an easy fix - "Dragonscale Armor (Starbase)" is not showing up as an option for Citadels of any tier. It does correctly exist and apply itself to normal starbases and orbital rings.
Probably a less easy fix - during the Situation "The Seal", no Aberrant Fleets spawned at regular intervals as intended. It had worked correctly in the last campaign I'd done prior to installing the mod and I've made no other changes (and I have no other mods which should affect fleets), so my confidence that it's relevant to your mod is high.
here it could aswell be a txt file thats named different, so you would likely have to click open those files and search for SMALL_RED_LASER you can aswell use windows powershell and a command like:
Get-ChildItem -Recurse "...\Steam\steamapps\workshop\content\281990" -Filter *.txt | `
Select-String -Pattern "SMALL_RED_LASER" dont forget to put your exact folder location into the "...\Steam\steamapps\workshop\content\281990". this command will make powershell show you every txt file in that folder (281990 is steams folder for stellaris mods) that has small red laser as an entry, if a mod has that, open the file and see if inside the small red laser entry, theres anywere something written like damage =... if not, its not that mod doing the trouble. if yes, you probably have the mod thats not working with mine
Or its a mod that, in the same folder modname\common\component_templates , has txt files in there that overwrite the vanilla games weapons (setting their damage in the txt file itself)
the first one shouild be easy to check, go threw every mod files in the \common\component_templates folder and see if they have that file. if yes disable that mod and see if you get the correct damages. if you dont find any mod that has that csv file, you can check if theres a mod that has txt files in \common\component_templates and changes base weapons. (for example overwriting a file like 00_ weapons_energy.txt)