Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Remember Reach - Halo 3 Multiplayer Pack
   
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Engine: Halo3
Game Content: Multiplayer
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2.475 GB
27 Thg09 @ 6:07am
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Remember Reach - Halo 3 Multiplayer Pack

Trong 1 bộ sưu tập tạo bởi Ryno
Remember Reach - Multiplayer and Firefight for Halo 3/ODST
2 vật phẩm
Mô tả
Zealot, Tempest, Battle Canyon, and Ridgeline have been ported into Halo 3. All gametypes are supported but not tested, and Forge is available except for Ridgeline which is currently bugged. Original sounds and effects from Reach are brought to these maps. Zealot features the zero gravity area. Reach vehicle variants* are avaiable in Forge.

*variants are purely cosmetic and vehicles function exactly as they do in Halo 3



Map layout changes:

Zealot

-Assault rifles replace Plasma repeaters

-Brute shot replaces concussion rifle

-Plasma rifles and spikers added to map

-Sword is available on all game modes

-Active camo added to map center. Bubble shield added, and regenerator added

Tempest

-Active camo added to each side. Power drain and regenerators added.

Ridgeline

-Active camo added to each side. Trip mines replace grenade launcher. Bubble shields and regenerators added.

Battle Canyon

-Gravity lift replaces grenade launchers



A significant amount of time and energy goes into all of my mod projects. If you enjoy these mods consider donating, any amount is greatly appreciated:

[ko-fi.com]




General-101: These mods literally would not be possible without the fantastic Halo-Asset-Blender-Development-Toolset

Crisp: The Foundry Blender extension greatly sped up the porting process



Thảo luận nổi bật Xem tất cả (1)
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27 Thg09 @ 6:27am
Bug Reporting/Issues thread:
Ryno
16 bình luận
HeX Reapers 1 Thg10 @ 6:19pm 
Basically just made the map more like Halo 2. Closed off the back closet doors and replaced the back base lifts with 2-way teles. It did keep the mid caves open which I do agree was a nice addition to the map. I believe Countdown's only geo change was adding those little lips to the back base Health Pack plats so you can jump to them from the back staircases. Zealot closed off all the lifts and put a 1-way tele from the bottom of gold lift to the 2nd level.
Ryno  [tác giả] 1 Thg10 @ 6:02pm 
@HeX Reapers I wasn't planning on any variants as I don't believe I can upload forge variants in the mod itself, but I'd be open to it and posting a file somewhere. I'm familiar with Zealot's changes, which ones did Canyon have? And yes Countdown is in progress, about to hit the polish stage.

@MilesTailsprower06 You won't have to wonder for much longer...

@TonyTheDudeTV No plans to do any more Halo 2 ports. I have Backwash and Gemini close to done but I believe another modder (Pepper) is working on bringing the entirety of Halo 2 into Halo 3 so I felt it was unnecessary to continue.
HeX Reapers 1 Thg10 @ 3:58pm 
Any plans for hardcore variants of Canyon and Zealot at some point for more sweaty matches? Both maps had some pretty needed changes to be played competitively. Having comp versions of both maps (and hopefully Countdown at some point) would bolster H3's sweaty map pool a ton.
Joaovitor455476 #Skins 1 Thg10 @ 8:28am 
nice
TonyTheDudeTV 30 Thg09 @ 6:15pm 
Amazing mod great work! Would love to see some halo 2 maps to halo 3 in the future!
MilesTailsprower06 30 Thg09 @ 6:05pm 
i wonder what forge world would look like in halo 3
iDontGiveaFett 30 Thg09 @ 5:13pm 
Awesome to finally see Tempest in Halo 3 now after it was cut from the OG's map packs back in the day, feels like a nice full circle moment! :MCCHALO:
AkJackHd 29 Thg09 @ 9:11am 
hell yeah!
Ryno  [tác giả] 29 Thg09 @ 8:38am 
@DunkODST yeah it has been a huge amount of work. Been working on this whole project for over 2 years now. I still have tons of other maps in various stages of finish

@Rusted October it was relatively simple, the main problem is halo 3 lacks certain features that physics volumes have in Reach so it doesn't work 100% as it should. For example, the player will bounce around if they walk around up there. I've got some ideas I'll try out to get it closer to Reach though

@AkJackHd tags will be available when the project is "finished". it'll be a while. probably gonna be releasing the vehicle tags soon though, been holding on to those for years and need to get around to adding the last bit of polish
DunkODST 29 Thg09 @ 7:36am 
well done this must have been hard to do