全面战争:战锤3

全面战争:战锤3

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Hecleas Grand Strategy
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overhaul
标签: mod
文件大小
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更新日期
6.099 MB
9 月 26 日 上午 5:59
11 月 14 日 上午 8:08
36 项改动说明 ( 查看 )

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Hecleas Grand Strategy

在 Hecleas 的 2 个合集中
Hecleas Mods WH3
13 件物品
Hecleas Grand Strategy Compatible
168 件物品
描述
⚔️ Hecleas Grand Strategy ⚔️
Years in the making, this full overhaul reimagines Total War: WARHAMMER III from the ground up. If you want a strategic, fair, challenging, smarter, balanced, and more "realistic" experience, this is for you.






📜 Full changelog[docs.google.com]




BATTLE AI
🤖 AI Unit Utilization
Clearer roles; smarter deployment.
🤖 AI Ability Usage
Abilities used contextually.
🤖 Magic Management
Less hoarding; more casts.




SIEGE GAMEPLAY
🏰 Disable in-battle construction during sieges (new mechanic)
No mid-battle builds.
🏰 Capture Points & Key Buildings
Slower, riskier captures.
🏰 Fortifications & Gates
Stronger gates; plan breaching.
🧱 New Wall-Breaking Units
Colossi/machines break walls.
🏹 Projectiles & Towers
Weaker towers; less focus-fire.
🏰 Battlefield Defenses (Towers & Barricades)
Lower costs where allowed.




BATTLE GAMEPLAY (Hecleas Battle Overhaul)
⚔️ Automatic End Battle (new mechanic)
Auto-ends on victory.
🏰 Legendary Improvements (new mechanic)
Pause/slow-mo/camera unlocked.
⏳ Realistic Reinforcements & Longer Battles
Staggered; generals hasten.
⚔️ Removal of Hidden AI Bonuses
Hidden bonuses removed.
🛡️ Fatigue
More gradual fatigue.
🛡️ Shields Matter Again
Higher block; no immunity.
⚔️ Close-Quarters Combat (Melee)
Slower, clearer melees.
⚔️ Animation (Duels, Charges, Variety)
More duels and impacts.
🏹 Ranged Realism & Projectiles
High-arc; less friendly fire.
🔮 Magic — Damage, Vortex/AoE, Reserves & Healing
Damage/Vortex nerfed; heals ↓.
⛰️ Terrain & Movement Speed
Terrain slows more.
🐎 Routers & Knockback (Pursuit)
Pursuit kills matter.
🛡️ Collisions & Combat Realism
No ghosting; real inertia.
💪 Leadership (Morale)
Softer penalties; more rallies.
🩸 Dismemberment & Firing Arc
Dismemberment; 140° arcs.
🎥 Missing LODs + Custom Units (Performance)
LODs added; perf ↑.




AI CAMPAIGN (Hecleas AI Overhaul)
🏗️ Construction, Development & Governance
Balanced budgets; repairs first.
💰 Economy, Budgets & Income
Active spend; steady build.
⚔️ Armies, Composition & Command
More elite; anti-spam.
🛡️ Defense, Fortifications & Occupation
Occupation favored; smart retreats.
🧠 Strategy & Decision-Making (battles & campaign)
Fewer suicides; nearer threats.
🎯 Objectives, Priorities & Time Pressure
Urgency rises over time.
🌍 Expansion & Colonization
Methodical; nearby first.
🤝 Alliances, Coordination & Cooperation
Coordinated ally actions.
🧩 Agents, Intelligence & Harassment
Pragmatic targeting/scouting.
🏕️ Special Cases: Hordes, Ogres & Night Battles
Smarter camps/hordes; night use.
🧮 Fairness Systems & Anti-“Hidden Cheats”
No hidden cheats.
🕊️ Diplomacy — General Mechanics & Memory
Memory, stricter peace, ultimatums.
🏳️ Confederations — Logic, Cost & Limits
Rare, costly, power-based.
❤️‍🔥 Matrix of Hatreds, Grudges & Affinities (Lore & gameplay)
Lore-consistent relations.
⚔️ Neighbours-First Declare War (new mechanic)
Neighbors first; truce respected.
🕊️ Peace, War & Reputation
Reputation matters; conditional peace.
🏰 Confederations — Narrative Role & Counterweight
Survival unions raise distrust.




GAMEPLAY CAMPAIGN
🎲 Auto-Resolve
Hidden preview; neutral calc.
📉 Anti-Snowball (new mechanic)
Scaling economic maluses.
🆕 Conquered settlements downgraded to Tier 1 (new mechanic)
Culture swap → T1.
⚖️ Dynamic balance: Chaos vs Order vs Destruction (new mechanic)
Periodic bloc rebalancing.
📊 Supply & Unit Cap (new mechanic)
Flexible caps; anti-spam.
🏰 Siege
Cheaper engines; realistic assaults.
🤝 Loyalty
More rebellions; manage actively.
🌱 Growth
Slower overall growth.
♻️ Replenishment
Lower; losses sting.
☠️ Corruption
Regional spread mechanics.
🌩️ Storm Mechanic
More frequent/stronger/longer.
🏃 Movement (Campaign Map)
Dynamic speed; wider ZoC.
⚔️ Ambushes
Terrain-based; no auto.
✨ Winds of Magic (Campaign Map)
More volatile; fewer captive gains.
🚫 Removed Forced March
Removed for coherence.
⛏️ Tunnel Interception Disabled
No interceptions; pure mobility.
🌲 Forests & Jungles Harmonized
Jungles = forests.
🚫 Global Recruitment Removed
Global off; local only.
⭐ Lord & Hero
Longer wounds; early immortality.
🏴‍☠️ Horde, Rebel & Raid
Stronger revolts; lucrative raiding.
⚖️ Balancing (AI & Campaign)
Slower XP; fewer handicaps.
🛠️ Other Tweaks
Earlier governors; small-empire ease.




FACTION BALANCE
🍖 Ogres
Camps cost; tighter logistics.
✝️ Kislev
Rarer devotion; slower.
☀️ Tomb Kings
Desert ambush buffed.
🐀 Skaven
Tighter food economy.
🔗 Dark Elves
Less profitable slavery.
🐉 Cathay
Riskier, longer caravans.
🦢 High Elves
Costlier Intrigue; captives=Influence.
⛏️ Dwarfs
Milder, shorter grudges.
💀 Khorne
Rarer skulls; costlier hosts.
🔮 Tzeentch
Costlier grimoires.
💀 Warriors of Chaos
Rarer souls; higher ritual costs.
⚒️ Greenskins (Peaux-Vertes)
Nerfed scrap/dishes.




📣 Credits
Huge thanks to Cerb, Antagonistes, Grimmys and TWilliam for providing some of their scripts used in the mod.
Huge thanks to Khorne, AG, LitoS72 wex101 and I Have No Enemies Brother for their generous patreon support!




❤️ Support the project
To be honest, it’s very difficult financially right now and I’m not ashamed to say it — it’s part of life.
Your help would be an immense relief and would let me keep working on the mod with a calmer mind.


Patreon : [patreon.com] PayPal : [paypal.me]




🤝 Join the community
Discord : [discord.gg]
热门讨论 查看全部(3)
50
11 月 24 日 下午 11:21
Bugs
Hecleas
11
11 月 20 日 上午 9:25
Tutorial to make your mods compatible with HGS
Hecleas
30
11 月 26 日 上午 2:34
Ideas / Suggestions
Hecleas
591 条留言
RustlessPotato 11 月 26 日 上午 7:51 
Hey there Hecleas. First of all thank you very much for this (and other) mods. I really have been enjoying them.

I wanted to know if you have any insights on the impact of the upcoming pach on this mod ? I suspect a lot, but I wanted to know if you foresee any major issues. I hardly have any time so I'm not too keen to start another campaign :P

Thank you very much
Vanic 11 月 25 日 上午 11:22 
After play with this mod for a bit I really like it, but the ONE thing i would personally like to come back is "Forced March". Simply cuz it makes traveling easier. I have literally chased the enemy cuz they won't give battle and i can't catch up to them. ALSO, if there is a way to Return an old mechanic I would humbly request a "Set Rally Point" mech. Its SO annoying when my units route, but then rally, only to just stand there facing away from the enemy. Thank you for reading, much love Friends ^_^
Iceobeasty 11 月 24 日 下午 7:06 
There is an incompatibility with Recruit Defeated Legendary Lords. Accepting the refugees of a defeated faction transfers over their upkeep even while all the lords and heroes are in the wounded state
Iceobeasty 11 月 24 日 上午 10:05 
The diplomatic penalty between marrienburg and reikland is waaay too high. It basically garantees a civil war every campaign
lavide84 11 月 24 日 上午 5:56 
Too buggy to take seriously.
awpanda1 11 月 23 日 下午 8:29 
FYI, for anybody wondering, all you need to do to make it compatible with Ai recruitment and Compostions is delete one table, the "db/cdir_military_generator_template_ratios_tables" after playing around with it there doesnt seem to be a change
Riba 11 月 23 日 下午 5:34 
Really, 10 turns of LL being wounded is already long enough.
Riba 11 月 23 日 下午 5:29 
Autoresolve was messed up, had to fight manually. Won but Elspeth died, now she is dead for 20 turns. LOL. Guess this wlll be campaign without LL then
Iceobeasty 11 月 23 日 上午 5:35 
im getting wars with no declaration