Stellaris

Stellaris

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War of Wreaths — Authoritarian Expansion
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1.594 MB
Sep 22 @ 8:35am
Nov 25 @ 11:55am
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War of Wreaths — Authoritarian Expansion

In 1 collection by Juhius
Juhius' Stellaris Collection (4.2.X 'Corvus')
5 items
Description
War of Wreaths is an unofficial expansion to Stellaris focusing on authoritarianism, overlords and government leadership. Things in this mod are not simple passive modifiers, but things with actual major and minor effects on gameplay.

Content
  • 10 New Civics
  • New Origin: Warrant of Trade
  • New AP: Legendary Leadership, and re-balanced Shared Destiny
  • And more in the future...
Details are in the images above.
This mod is under active development, so expect content drops and changes in the future. Suggestions ARE welcome!

Compatibility
Overwrites the following things:
ap_shared_destiny, living_standard_stratified, living_standard_utopian, building_precinct_house, building_hall_judgment, preset_relic_satrapy and is_faction_allowed

Useful Heirs mod has integrated compatibility (minor, but still)

The mod has a scripted variable for other modders to use (@wreaths_war_mod_active = 1) to check if this mod is installed. (Thanks A-Sartek for the reminder)

You are free to make compatibility patches, but I will NOT make them for you.

Credit
Thumbnail Artwork from Starsector by Fractal Softworks
Icon artwork from game-icons.net

You are free to redistribute this mod as long as you give proper credit to me and others. I would still appreciate being asked or at least informed. I DO NOT personally own everything in this mod, so you MUST credit everything correctly!

Before you comment!
Vague requests such as "Update?", "broken plz fix" will be ignored and deleted. If you want me to fix something, tell me what is broken. Just because the mod isn't updated to the current version of the game doesn't mean it won't work. It'll probably work just fine.

Feedback and questions are welcome though!
Popular Discussions View All (2)
2
Nov 17 @ 12:53pm
Warrant of Trade suggestion
Head
1
Nov 27 @ 11:35pm
PINNED: Great Houses Feedback and discussion
Juhius
72 Comments
Juhius  [author] 6 hours ago 
They are kind of like the Parliamentary System civic in vanilla. It just allows the factions to form sooner than they would otherwise. That part has no real effect when picked after game start.

Great Houses is a bit of its own thing and idk if I'll even keep it in the mod, but in theory it shouldn't have any (extra) problems when added later on.
perl 15 hours ago 
Are the new civics (like Great Houses, Imperial Council, etc) intended to be addable after game start? When I unlocked my 3rd civic slot during the game, I saw them as selectable options. Not sure if things would break if I picked them since it mentions "factions will form at the start of the game"
Juhius  [author] Dec 2 @ 5:22am 
Noted.
I'll take a look at it for the next patch.
Not a Tomato Nov 30 @ 2:14am 
For some reason I can't comprehend the One Party State civic combined with the Under One Rule origin has The Party generate with Shattered Party Doctrine.
Juhius  [author] Nov 27 @ 6:09am 
You pick their ethics and civics at game start. The only rule with ethics is that you can't give them opposing ethics from you (you can still give them ethics from a spectrum you don't have anything in). They inherit some civics (stuff like tankbound) from the main empire. Unfortunately full customization is just not on the table for me to implement.
Vietnam Nov 27 @ 5:12am 
Is it possible to make custom Warrant of Trade vassal empires or are they still randomly generated and you just pick their civics?
Juhius  [author] Nov 25 @ 2:27pm 
Patch 5 (25.11.2025):

- Updated mod to 4.2 'Corvus' and Infernals
- Imperial Council civic is no longer incompatible with Under One Rule Origin
- New civic options and inherited civics added to Warrant of Trade vassal at game start

As with New DLC and content, I'm not entirely sure if something is broken or not, but it seems to be alright. PLEASE let me know if you run into any new issues due to the dlc. :btd6thumbsup:
Astralith Nov 22 @ 4:29pm 
@Juhius gotcha. i was actually going to modify it myself, just wanted to see if there was a game-stability reason ;D
Juhius  [author] Nov 22 @ 6:41am 
I had a reason for it initially, but it is unnecessarily restrictive. I'll take it out in the next update. :btd6thumbsup:

If you want to play with it *now*, you can just open the mod file (workshop/content/281990/3572910112/common/governments/civics/Wreath_civics.txt) and remove the origin section from civic_wreath_imperial_council. Quick and easy.
Astralith Nov 22 @ 6:23am 
this is a really great mod, but is there a reason why Imperial Council cant run with the Under One Rule origin? Its literally the most perfect civic for that origin.