Stellaris

Stellaris

War of Wreaths — Authoritarian Expansion
47 条留言
Wanderer 17 小时以前 
Ahh okay I gotcha. Thanks for the response. I hope to see the changes you mentioned, they sound interesting. Regardless, great mod! I love rping with it :griefer:
Juhius  [作者] 10 月 13 日 上午 3:51 
Thanks for the comment!

The party doesn't instantly disappear once the civic is removed, it just becomes very unpopular. It should in theory just slowly lose popularity until it becomes a minor faction or is dissolved due to having too little support, but there's a chance the effect isn't working as intended. I should probably make the decline much more noticeable. I wanted to emulate the party staying around as a remnant due to it's immense influence on the empire even if it loses its grip on absolute power, slowly losing relevance as time goes on. I'll look into it in the next update.

It is theoretically possible, but practically impossible that the party dissolves due to unpopularity while the civic is active. That would require a faction MUCH more popular than it to exist, which the vanilla game doesn't have, even with the other special factions.
Wanderer 10 月 12 日 上午 11:26 
Hey, I see that the "One Party State" civic has a "party can dissolve" option. However whatever I try (change government types) I can't get the party to dissolve. Any info is appreciated thank you!
VGA-Chan 10 月 11 日 下午 9:00 
I know that background image. Hail to the Lion!
Juhius  [作者] 10 月 10 日 上午 11:57 
Patch 2 (10.10.2025):

- Updated 'Warrant of Trade' Origin
* Vassal Megacorp can now be fully customized (I had some trouble implementing it the first time, thus the original BAD implementation)
* Vassal Megacorp now starts with a Science ship and a Construction ship
- fixed localisation tag issues with Welfare Officers
Juhius  [作者] 10 月 9 日 上午 8:09 
I doubt that this mod is the cause. I can't really think of anything that could even conflict or overwrite that.
Dog 10 月 8 日 下午 7:26 
Yes all advanced Mutagenic Goverments normally provide you Habatability Buffs so you can Reach 175 / 200 but your new Imperial Ruler Trait seems to remove this from the Advanced Goverment Tooltip but the effect is applied anyway
Fņŏŕď 10 月 8 日 下午 3:07 
I think he's trying to say the info is false but the effect is normal.
Juhius  [作者] 10 月 8 日 上午 11:57 
I genuinely have no idea what you are even talking about
Juhius  [作者] 10 月 7 日 上午 8:41 
awh shit... thanks!
A-Sartek 10 月 7 日 上午 5:40 
Psss @Juhius I got something in the error log about localization (not a big deal) and when checking line 37 I got this:

mod_job_wreath_welfare_officer_add modifier:0 "Welfare Officer Jobs"

You forgot the underscore between "add modifier" just a heads up and thank you for your hard work! :e33_burn:
Juhius  [作者] 10 月 6 日 上午 5:00 
I tend to agree, it's not great right now. I'll work something out for the next version of the mod.
Vietnam 10 月 6 日 上午 4:02 
There should be an option added to make custom Warrant of Trade Subject empires so you can do things like start as an authoritarian Earth with RDA from Avatar in Alpha Centauri.
Juhius  [作者] 10 月 3 日 上午 1:44 
andrenaitor0522, oops, I forgot to add a tooltip. Only leaders with Proconsul trait can be given the position. The idea is to keep rotating council positions to get as many leaders to level 3 Proconsul as possible. I'm not sure I should keep the position that way anyways.

Wyverian, I'm not really sure I have the time and motivation to really dig into other ethics like I did with this mod. I have plenty of ideas, so maybe down the line, but I have no plans to do so any time soon.
andrenaitor0522 10 月 2 日 下午 3:32 
Can't select a leader for co-consul position on the council, any help?
Wyverian 9 月 29 日 下午 9:33 
Amazing I love the concept of this, think you will tackle the other ethics?
Fņŏŕď 9 月 29 日 下午 3:02 
Yeah I saw that just after I posted that.
Juhius  [作者] 9 月 28 日 下午 4:29 
Fņŏŕď, Legendary Leadership is not an origin, it is an ascension perk. Also to your previous comment, I've thought about making a civic which lets empires categorize xenos as bio-trophies, like with Rogue Servitors. Not sure about it and it would mean overwriting a lot of vanilla files.

mcm0319, It should have the authoritarian ethic and nothing else, unless you give it a militaristic archetype. It's a weird implementation and something I want to improve upon. It's just that implementing it in anyway would be weird in other ways. Feedback on that is appreciated.

"Gooner" (very... cool name btw), they are vanilla noble jobs so it's down how the vanilla AI-economy works and I'm not touching it.

mason531 & Mythcrafter, yeah, just gotta figure what kind of thing would work the best for those.

Willem, Glad to hear that! I really wanted to fill that hole, and I'm happy someone else wanted it as well.
Fņŏŕď 9 月 28 日 下午 3:46 
Legendary Leadership doesn't appear to actually show up in the origins.
mason531 9 月 28 日 下午 2:24 
You should totally add government types
mcm0319 9 月 28 日 下午 1:45 
is it just me that the origin's megacorp vassal doesnt have any ethics?
Mythcrafter 9 月 27 日 下午 1:17 
Awesome mod with very cool yet simple changes, i would love to see something similar to the vice-chairman/persident position equivalent for imperial authority given one of the new shroud government types that scales from leader level:WH3_nurgling:
Gooner 9 月 26 日 下午 2:03 
Not sure if its a bug or intended, but the noble jobs on my subjects planets from the satraps palace overlord holding aren't being worked by them at all. They are a scholarium, which Im assuming is causing this problem lol
Fņŏŕď 9 月 26 日 下午 1:51 
I've tried a bunch of your civics they all seem relatively balanced.
For Syncretic evolution I was thinking a benevolent dictatorship type
for managing simpleminded slaves. Like a modified utopian dictatorship.
Maybe another type of slavery that works with servile.
Willem 9 月 26 日 下午 1:33 
Finally, this mod adds something I always thought should've been in the Base Game: Utopian Authoritarianism, Finally I can be an Authoritarian Empire that actually cares about the whole Empire rather than being Pidgeonholed into being an Empire that cares only about its Elites just because it does not agree with Democratically Elected Leaders and believes in Strongman rule instead, finally I can be an Authoritarian Empire that Genuinely wants the best for its people.
Juhius  [作者] 9 月 26 日 上午 11:13 
Yeah. Gotta love some rogue trading. :3

I don't play with large overhaul mods, so I couldn't make *good* compatibility patches for them, but everyone who does is welcome to try. I would probably link them on this mod's page as well.
Workshop, James Workshop 9 月 26 日 上午 8:56 
Someone has been playing Rogue Trader as well I see...Ave Imperator! Does someone knows how compatibility is with mainstream mods? I was thinking ethics & civics in particular
Juhius  [作者] 9 月 26 日 上午 7:31 
Good to know! :btd6thumbsup:
A-Sartek 9 月 26 日 上午 5:21 
"Was there any particular reason for your specific formatting?"
@Juhius
Yes, just for the part that says "# The last line of this file must contain this comment", because scripted variables sometimes are not read properly by the game otherwise, the last line must be empty or commented out to avoid that to happen.

Other than that, the rest of the format is not required but it looks nice and that is how my scripted variable is formatted. :lilimok:
Juhius  [作者] 9 月 26 日 上午 3:42 
giruguluherdenlert, Philip Andrada would be proud!

Fņŏŕď, I haven't really thought about it. I like how it is in vanilla, but if you have any specific ideas, I'd be open to considering them.

A-Sartek, I was supposed to add a global flag for other modders, but I forgot. A variable IS a better choice anyways, since it doesn't need to be set at game start. I copy-pasted what you gave me directly. I am curious though. Was there any particular reason for your specific formatting?
Juhius  [作者] 9 月 26 日 上午 3:33 
Patch 1 (26.9.2025):

- fixed localisation issues
a minor spelling mistake (aaaauugghhh) and a wrong localisation tag in the Legendary Leadership event options
- added a scripted variable (@wreaths_war_mod_active = 1) for other modders to use for compatibility, as per A-Sartek's request
- Fixed the issue of the mod being for the "wrong" game version despite it being FOR that version (Lyra 4.1 now 4.1.3)

I hope I didn't blow anything up :btd6thumbsup:
giruguluherdenlert 9 月 26 日 上午 12:56 
Time to make galactic gas station
Fņŏŕď 9 月 25 日 下午 5:56 
Interesting I'll give it a try. Have you thought of adding something for the syncretic evolution origin?
A-Sartek 9 月 25 日 上午 9:57 
Hello! I'm the author of the following mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2821711162

I was wondering if it was possible to create a scripted variable for your mod? That way I can add your tweaks to Shared Destiny only when your mod is active.

You can use this snippet and save it in the scripted_variables folder:

#################
# JUHIUS
#################

@wreaths_war_mod_active = 1

#################
# END
#################

# The last line of this file must contain this comment

Thank you for creating this mod :stok: If you need help, let me know.

Not related to the request but, is that "aaauuuughhhhh" an Age of Empires 2 villager death sound reference ? (Just kidding, a spelling mistake is totally fine) :wololo:
grandadmiraljello 9 月 24 日 下午 5:21 
I love the consular republic civic! I may need to start my game over to use this mod now -- I literally started a game yesterday and named my ruler a consul.
Juhius  [作者] 9 月 24 日 上午 8:40 
aaauuuughhhhh minor spelling mistake
Naraxa 9 月 24 日 上午 8:33 
Oh this is *very* nice! I love the flavor written into these additions, and they add so much fun themes for authoritarianism that the ethic sorely needs. Thank you so much for making this, I'm so adding it. I will mention for Lex Imperialis, you misspelled Bureaucracy as "Bureocracy" so that's the only thing I'd say needs fixing, other than that amazing work
Stern 9 月 23 日 下午 1:18 
nice mod
Juhius  [作者] 9 月 23 日 上午 8:57 
I'm glad you guys have been enjoying the mod so far!
The support is very much appreciated and I'm glad my work has value to others. :btd6thumbsup:

Yes, RedShocktrooper is right, the Presidential Republic civic is meant as a way do and access dem/oli related features while effectively being a dictatorship.
Remulus 9 月 23 日 上午 3:52 
Ah okay, so I didnt miss anything - thank you!
RedShocktrooper 9 月 23 日 上午 3:36 
@Remulus

I think it lets you have advanced Democratic and Oligarchic authorities while still being de facto dictatorial.
RedShocktrooper 9 月 23 日 上午 3:35 
I was right. :D
Remulus 9 月 23 日 上午 3:29 
Hey, great mod and awesome idea!
Can I ask about the Presidential Republic - it sounds basically like the vanilla dictatorship authority? Is there a special idea or reason behind it, or jst flavor?
RedShocktrooper 9 月 22 日 下午 6:21 
Like I can just imagine the combination of Party Rule, Utopian Authoritarianism and Institutionalized Collectivism to make a Proletarian Dictatorship.
RedShocktrooper 9 月 22 日 下午 6:17 
This should play quite well with elements of Government Variety Pack.
wgardner14 9 月 22 日 下午 12:54 
That new Ascension Perk looks amazing! I can't wait to try it out!
Anton Rabe 9 月 22 日 下午 12:29 
Peak mod!
I love it
I love Authoritarian Ethics
Thanks you for your mod