边缘世界 RimWorld

边缘世界 RimWorld

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Layered Atmosphere and Orbit
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Mod, 1.6
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710.475 KB
9 月 14 日 下午 10:40
10 月 12 日 下午 9:49
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Layered Atmosphere and Orbit

在 [Zerg03] MrHydralisk 的 2 个合集中
MrHydralisk's mods
23 件物品
Layered Atmosphere and Orbit
2 件物品
描述
If you ever wanted to have more planet layers to explore with Gravship. Or you wanted to easily create new planet layers or moons as a modder.

Mod Contents

Layered Atmosphere and Orbit (LAO) mod adds new planet layers with their own points of interest to fly to on your Gravship. It also aims to unify planet layer logic to align modded layers, especially when there are many of them. It consists of many functions and QoL as a Framework for creating custom Planet Layers, Plants, Moons and adding content to existing.
Keep in mind that all new planet layers disabled by default in LAO's mod settings.

Some of features:
* A compact button on the world map to view any planet layer.
* Support for creating and adding custom Planets and Moons.
* Quest and incident generation is optimized for modded planet layers, preventing, for example, surface-specific objects from appearing on inappropriate layers.
* Can automatically integrate new planet layers into game scenarios, even in existing saves, without patches.
* Connections between planet layers are optimized and no longer require manual patching, with order determined by elevation above the planet's surface.
* More logical pathing of Gravship between planet layer and planets, instead of vanilla way of just teleporting to end point.
* Gravship using Grav Jump to move between Planets and Moons after leaving their gravity well.
* Introduces groups (Surface, Atmosphere, Orbit) to combine layers with similar functionality.
* Added planet like Rimworld consisting current vanilla layers.
* Introduces Luna moon as proof of concept.
* Adds numerous natural and quest-generated world objects to the new planet layers.
* A dedicated tab now describes the currently selected world object, its associated planet layer, biome and planet/moon.
* Scenario of five tribespeople carried away into the sky on a giant floating island. Can be edited to any non surface planet layer and any world objects as a starting map.






Features of Mod Settings:
* Option to hide "view ***" buttons for individual planet layers, which is especially useful when many modded layers clutter the interface. Leaving only LAO's compact button.
* Option to group "view ***" in LAO's compact button by planet layer groups and planets, which is usefull when more than one planet.
* Option to hide Terrain, Planet and Orbit world interface tabs. Leaving only LAO's Layer tab combining all that info.
* Option for additional fuel cost to fly from a lower layer to a higher layer. It makes it more logical that you need more fuel to counter the force of gravity. Have an adjustable fuel per km ratio.
* Option to adjust fuel cost for Grav Jump between planets and moons. Have an adjustable km per fuel ratio.
* Option to enable Gravship moving visually between planet layers and planets/moons, instead of teleportation to target planet layer from vanilla.
* Option for showing world objects within same planet layer group. For example, allowing to see all objects within the atmosphere group without needing to swap between layers.
* Option for showing world objects within related planet layer groups. Allow to see all objects within the atmosphere group when Surface layer selected.
* Option to auto swap to the correct planet layer, when clicked on a world object, even if it's not on the currently viewed layer.
* Option to select what layers to add to the scenario without needing to patch every single one. Allowing to add new layers even to existing saves.

Links

Was intended to be part of Complementary Odyssey mod, but end up separating it into this mod.

[boosty.to]
[discord.gg]
[github.com]


Mod Compatibility

Should have no compatibility issues with other mods itself. Will work without issues even with mods that adds unrelated new planet layers, but for better integration request additional compatibility patch for such mod. This would insert new layer within LAO's planet layer groups. Process is very simple, so refer to For Modders .

All known information in Known Compatability . Deeper integration with all mods in Mod Collection .

Supported languages:
* English,
* Russian,
* Japanese (available on JP mod database site),
* Chinese (available on workshop by 天山螣老)

Add/Remove

Layered Atmosphere and Orbit mod should be safe to add even to existing save. However, due to the intricate way planet layers are integrated within the save data, removing the mod afterward is not feasible. Adding orbiting type planet layers to existing save is possible, but they will spawn empty and will be filled after some in-game time pass. But adding surface type planet layers like new Planets and Moons require new save, since terrain generation happens only during game creation.

To Do

- More content to new planet layers and moon.
- Possible support for underwater/underground planet layers.
热门讨论 查看全部(6)
107
11 月 11 日 下午 1:21
置顶: Bugs/Issues
[Zerg03] MrHydralisk
26
11 月 1 日 下午 6:38
置顶: Suggestions
[Zerg03] MrHydralisk
13
11 月 2 日 下午 7:01
okay heres the issue with your mod is related to how sos2 and ther shuttles are pawns.
mashtong54
360 条留言
toetruckthetrain 11 月 16 日 下午 8:34 
would it be possible to make ruins generation on the moon the same as on the ice sheet so nearly nothing spawns in the tiles? its really weird how much normal ass old houses can appear on the moon
Delta4Phoenix 11 月 14 日 上午 10:25 
Ah, thank you!
[Zerg03] MrHydralisk  [作者] 11 月 14 日 上午 9:04 
Delta4Phoenix, check FAQ thread, you can see about it there.
Delta4Phoenix 11 月 14 日 上午 7:16 
Is it a known issue that if I try to make a new colony, using a modified preset I made before installing this mod, that only the vanilla layers get generated? (happened with Sky Islands too...)
LrXeeN 11 月 13 日 上午 5:44 
I didn't install the mod but there was no difference in the game.
[Zerg03] MrHydralisk  [作者] 11 月 9 日 上午 4:06 
Reminder: for any issue report it only to Issue discussion thread and don't forget to always provide logs. The more info the better, even screenshots can help. Also don't forget to check FAQ.
Nepix214 11 月 8 日 下午 11:31 
Running into a super weird issue. I checked the ticks to generate every single planet layer, restarted the game, started a new gravship crew scenario, and the only layers are planet and orbit. I did a dev quicktest and then it generated all the layers properly. So I went back and ran a scenario with a gravship method of arrival but without spawning at the orbital relay. Same issue. No modded layers. So I went back and then did a scenario with just drop pods landing on a surface tile. Same issue again. I have absolutely no clue why this mod seemingly only works on dev quicktest scenarios.
Ohanno_Barghest 11 月 6 日 上午 10:50 
(I posted in Bug Reports)
Just letting those on the main page know: i had issues with RimThemes blocking all the mod options from appearing. if you have reduced mod-options for this mod, try disabling RimThemes!
Madlark 11 月 3 日 上午 11:01 
Not the bird OP, but honestly I think having tons of them is a nice feature and fits with the world quite nicely.
[Zerg03] MrHydralisk  [作者] 11 月 2 日 下午 6:35 
So, regarding birds, I tested it, again. The spawn rate is lower (depending on layer) and spawn limit itself is same as vanilla game intending. The reason why some people had so many bird on their islands is due to bird costing not that much spawn limit, so they can gather in high quantity if not hunted for a long time. Hunting attempts scare big chunk of birds right away. The reason you didn't experienced such on the planet surface is due to other wild animals with higher cost spawning too. So there was no problem found wth bird spawn on floating islands.