From The Depths

From The Depths

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Wolfs Missile Components
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3.367 MB
9 月 9 日 上午 5:25
10 月 15 日 上午 3:34
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Wolfs Missile Components

描述
Introduction

Wolf's Missile Components expands the missile system in this game with various new components. The games current components are quiet old and could enjoy some fresh additions. Whether you’re fine-tuning guidance systems, experimenting with payloads, or building specialized munitions, this mod adds the tools you need to push your designs further.


The New Components

  • (*ADDITION*) Stat Segment - While its not a component, the new stat segments provides the missing stats and some components behavior.

  • (*NEW*) Tandem Warhead - While your other payloads weaken the target, a second stage in the missile will activate after the parameter and fire a concentrated energy forward.

  • (*NEW*) Radar/Optical Seeker - This hybrid system merges the radar searching and optical tracking in one system. While radar find the targets above water in the selected cone, the sniper pod inside will allow a configurable lock time on the target.

  • Smoke Payload - Releases a special smoke cloud on detonation. This smoke also happens the block some detection bands and reduces the probability of detection by 75%. Currently the effected bands are; Visual, Infrared, Active Radar, Wireless Snooping.

  • DeRegulator - Evil twin of the famous Regulator, DeRegulator allows you to shorten the lifetime of the missile up to 0.05%.

  • Projectile Base - This component will turn the missile into a projectile and will let you customize the ejection speed. At max setting, its worth three ejector add-ons.

  • Helium Tank - Inspired from Ballast tank, This new component will let you change the gravity whether its positive or negative. Comes in with a parachute that will let you put an altitude or a time delay to this effect.

  • Ion Thruster - Ion Thruster is super fuel efficient and will work in both air and underwater but it has a ramptime penalty and trouble gaining speed. Due to its particle reliant propulsion system, this new thruster increases the missile detection ranges by 30%

  • Solid-Propellant Rocket - Unlike the traditional liquid-oxidizer based thrusters, SPR aims to replace the fuel with a solid propellant that is more dense and more efficient. While this new propellant gives more speed, its combustion rate is hard to control.

  • Nuclear Warhead - A New warhead with an unchallanged explosive yield but has a pretty insane ammo need. While it can cripple the ammo stocks on the craft, the new warhead also increases the missiles detection ranges by 30% multiplicatively.

  • Stealth Coating - Special coating that reduces the detection ranges of the missile by 30%. Less effective in large numbers.

What's Next
I worked on the Afterburner and Jammer since one can exist in concept and jammer is just flying smoke payload, i couldnt get neither to work. I have to find a method in the game that checks the missile each frame to get the meaningful context but i couldnt find any. The mod currently has 10 components and it seems i lost the momentum i had back in the launch. I have some ideas on the shelf but i dont know which will happen or when will happen.

I cant really understand a components balance state since im only looking at the numbers. Thats why the community is handy! Feel free to give your opinion and thoughts!

Last Words
Huge thanks to FunnyScout for creating this amazing logo.

If you have feedback, suggestion or just a question feel free to comment down or tag me in the offical FTD Discord's modding channels. Many thanks to people who gives me ideas and feedback.
61 条留言
It's only game. 10 月 21 日 上午 10:09 
Wow, does that mean standalone launchers that don't need sub-launchpads are possible? That sounds sick!

I understand tho, big changes to vanilla system might result in stuff breaking and require more updating...
wolficik  [作者] 10 月 20 日 下午 3:38 
@It's only game. Hello :steamhappy: First of all your request is not that huge, i can eyeball how it can be done and the changes you requested are pretty reasonable if you ask me, clusters are cool but not really worth the effort in vanilla. But the problem is, im not really a big fan of making huge changes to the vanilla systems. I can see the cluster holder calls missiles from the effect pool, if i can configure it like i did with Tandem and Nuke i may very well make a standalone Cluster warhead that spawn pure HE missiles from itself. Other than this, i dont really think i will touch vanilla components anytime soon.
It's only game. 10 月 20 日 上午 5:16 
Hey, since you welcome suggestions, I have a pretty huge idea (I basically expect a no since this isn't possible even for the dev team so no skin off your back)

Do you think there's any way to maybe make cluster missiles much closer to viable? Through reload time, internal capacity, costs, damage... something.
Gnasty 10 月 19 日 下午 6:37 
Thanks for the reply, definitely enjoying the mod. Probably the best out there :steamthumbsup:

Just quickly tested the patch , tandem seems much better and worth using.
wolficik  [作者] 10 月 17 日 下午 10:58 
@CaptSkunker New fuel type and high G thrusters are possible but i dont really have any idea how would i balance them. The bombing is also easier in general if you use an helium tank as it can have a positive gravity modifier and stop the bombs from aimlessly gliding. Depending on your choice of immersion you can put multiple of it. The nuclear warhead is also a good choice to drop as a bomb if you have a base or a carrier to reload at and the large variant has 500k damage and almost 90m radius. But its insanely expensive currently and will get a more reasonable price next update.
CaptSkunker 10 月 17 日 下午 8:35 
Would it be possible to do like a new fuel type or like a RAM jet thruster. also I wanna do more bomber or carpet bombing tactics if you can think of anything under that. Maybe just making the containers bigger so they hold more pellets?
wolficik  [作者] 10 月 16 日 上午 11:20 
@★➽AminoAcids➽★ Shaped charge is kind of the HEAT of the missiles as converts the HE warheads into frags, the Tandem is basically the standalone version with a single high AP frag. But i too think the small and medium missiles are a bit ineffective as 1 large warheads make 100 small ones. I may make an "Anti Structure" warhead that has less radius and more damage for a more concentrated effect but at the same time i dont really wanna add another explosive warhead clone.
★➽AminoAcids➽★ 10 月 16 日 上午 8:30 
Because the nuclear warhead eats ammunition could we have a buffed explosive warhead that would be good for medium missiles. Alternatively a shaped charge warhead could work as well since we already have a shaped charge head.
wolficik  [作者] 10 月 14 日 下午 3:58 
@Gnasty I kinda suspect that too, the damage is very behind the other warheads. I kinda thought that most missiles will impact at 90 degree angle and burn thru armour but thats not the case in the most battlefields. I have some free time tomorrow and will release a smaller patch. I will give tandem a damage boost and straighten out the nuke radius as a million damage warheads has 30 meter radius lol. Many thanks for the suggestion, hope you enjoying the mod.
Gnasty 10 月 14 日 下午 3:30 
is it only me or does the tandem warhead do very little damage? with 5 warheads on a medium missile i can only get it to do about 400 damage while with the same 5 warheads i can get a 1 angle frag missile to do 5k damage. I know they perform different purpose but that seems like a big difference. This has become my favorite mod BTW