From The Depths

From The Depths

Wolfs Missile Components
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更新于:10 月 15 日 上午 3:34
作者:wolficik

[Patch 4.1]
===New Components===

There isnt any new components, this is a minor update that tweaks some stuff.

===Changes===

Nuclear Warhead ---> The radius calculation is reworked since the explosions were comically small in the bigger sizes.
[explosionRadius === 75 * Size.Diameter * factor ---> factor will just mulltiply this radius by 1.15 for each extra component. ]
[Size.Diameter === S = 0.25f , M = 0.5f , L = 1f , H = 2f]

Tandem Warhead ---> The single projectile works a bit tricky and got a huge buff. Now at 90 degree angle a single medium warhead will destroy a 4m metal beam and continue with a little damage left.
[modifier === 0.025f ---> 0.75f --> This is a 3000% damage boost as i failed to balance this correctly before, the stat panel will show you the 0.075 version to not confuse you.

(*ADDITION*) Stat Segment ---> Stat Segment tries to simulate the nuclear explosions firepower stat now. The missile firepower stat will actually combine even the thump damage and AP to give a mixed stat but the number you see here is only for the explosion.

===Fixes===

None

更新于:10 月 12 日 上午 3:15
作者:wolficik

[Patch 4]
===New Components===

Tandem Warhead ---> Will fire a single frag forward its nose after the set parameter, it starts from the tail of the missile.
[totalDamage = BaseFragDamage * bp.Size.Scale * bp.Size.Diameter * modifier * tandemCount]
[Size.Scale === S = 0.5f , M = 1f , L = 2f , H = 4f]
[Size.Diameter === S = 0.25f , M = 0.5f , L = 1f , H = 2f]
[BaseFragDamage === 45000f] (its because the default frag has 4 AP)
[modifier === 0.025f]
[TandemAP === 60f]
[parameters[0] === "Tandem Delay (seconds)" ---> min(0) max(2) ]
[parameters[1] === "Tandem Start Distance" ---> min(10) max(-10) ]
[Disclaimer, the Tandem will also create a little smoke effect to let the player understand it worked.]

Radar/Optical Seeker ---> Configurable detection component
[MaximumAngleOffNose => parameters[0].Value]
[MaintainLockTime => parameters[1].Value]
[parameters[0] === "Search Angle From The Nose" ---> min(0) max(135) ]
[parameters[1] === "Lock Time on Target" ---> min(1) max(20) ]


===Changes===

(*Rework*) Ion Thruster ---> It looks more like the in-game ion thrusters now.
[MaxThrust === 110% --> 50%]
[FuelPerThrust === 0.05 --> 200%]
[DetectionRanges === 1.3f --> 0.5f --> this is a modifier, 0.5f means only half the detection range so -50%]
[Disclaimer, 100% is the default variable thruster value. So the IT currently has 50% less thrust and 100% increase in fuel need then the basic thruster in the game. Since it has half the thrust, the fuel need is the same but you get less thrust per fuel.]

Projectile Base ---> base launch speed increase
[LaunchSpeed === 40f --> 50f]
[Disclaimer, the parameter is still divided by the Size.Scale]
[Size.Scale === S = 0.5f , M = 1f , L = 2f , H = 4f]

===Fixes===

Projectile Base ---> Stopped crashing the system with the out of bonds fraction

更新于:9 月 25 日 上午 2:41
作者:wolficik

[Patch 3]
===New Components===

Nuclear Warhead ---> New explosive warhead that is more effective on bigger missiles, calculation as its follows.
[explosiveDamage = explosiveBase * bp.Size.Scale * bp.Size.Diameter * bp.Size.AreaModifier * count * 40; ]
[Size.Scale === S = 0.5f , M = 1f , L = 2f , H = 4f]
[Size.Diameter === S = 0.25f , M = 0.5f , L = 1f , H = 2f]
[Size.AreaModifier === S = 0.25f , M = 1f , L = 4f , H = 16f]
[AmmoCostModifier === 350f]
[DetectionRanges === 1.3f --> 30% increase]

Stealth Coating ---> New utility component that multiplies the detection ranges by 0.7f . Its multiplicatively so each new component is less effective then the one before.
[DetectionRanges === 0.7f --> 30% decrease]

===Changes===

(*Rework*) Helium Tank ---> Helium tank not only reduces the gravity effect but increases it too. The altitude and time delay sliders are also added.

Solid-Propellant Rocket ---> SPR got a huge thrust boost and better fuel economy since it was already stuck at high thrust values. here is the table.
[MaxThrust === 75% --> 150%]
[FuelPerThrust === 115% --> 80]
[Disclaimer, 100% is the default variable thruster value. So the SPR currently has 50% more thrust and 20% less fuel need then the basic thruster in the game.]

Ion Thruster ---> Got a detection nerf, probably gonna get even more in the following patches.
[DetectionRanges === 1.3f --> 30% increase]

===Fixes===

DeRegulator ---> No longer breaks the lifetime calculation and can be used together with the Regulator.
Projectile Base ---> Hopefully stopped crashing the particle system.

更新于:9 月 12 日 下午 3:14
作者:wolficik

Ion Thruster, Solid-Propellant Rocket and UI addition added, the grammar issue in the smoke payload is fixed.

更新于:9 月 9 日 上午 5:25
作者:wolficik

Smoke Payload, DeRegulator , Projectile Base and Helium Tank added